1,480
views
0
recommends
+1 Recommend
1 collections
    5
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Visitor Perceptions of the Potential for Virtual Reality in a Small Museum

      proceedings-article
      , ,
      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Virtual Reality, Immersive Technologies, Museums
      Bookmark

            Abstract

            Virtual reality offers museums the possibility of creating immersive and interactive user experiences which have not hitherto been possible. It is essential, however, to take into consideration the views, attitudes and experiences of the visitors to museums to achieve the maximum impact of these technologies. We present the results of a survey of visitors to a small museum, undertaken as part of the design work for a VR installation. The results show a good awareness of virtual reality among the museum’s visitors and some experience with it, as well as a clear interest in it as a way of enhancing the museum experience.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]Dept. of Information Technology

            Limerick Institute of Technology
            [0002]Dept. of Design & Visual Art

            IADT Dún Laoghaire
            Article
            10.14236/ewic/HCI2018.180
            a1ea882a-97a7-4cec-8b8d-7fc4d52427ad
            © Namara et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.180
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Immersive Technologies,Virtual Reality,Museums

            REFERENCES

            1. 2006 Design-Based Research: A Methodological Toolkit for the Learning Scientist. Cambridge University Press

            2. 2004 Design-based research Putting a stake in the ground THE JOURNAL OF THE LEARNING SCIENCES, 13(1), 1-14 47 4 552 560 http://doi.org/10.1016/j.yjmcc.2009.07.018

            3. , O’ 1996 Practically Accomplishing Immersion?: Cooperation in and for Virtual Environments Computer Supported Cooperative Work 380 389 http://doi.org/10.1145/240080.240349

            4. 1992 Design experiments Theoretical and methodological challenges in creating complex interventions Universidade de Aveiro http://doi.org/10.1145/1165387.275623

            5. 1998 Hands-on exhibitions: managing interactive museums and science centres Psychology Press

            6. 1992 Towards a design science of education New Directions in Educational Technology 15 22 http://doi.org/citeulike-article-id:4545332

            7. 2006 The evolution of design studies as methodology na

            8. , O’, … 2003 Assembling History: Achieving Coherent Experiences with Diverse Technologies ECSCW 2003: Proceedings of the Eighth European Conference on Computer Supported Cooperative Work 14--18 September 2003, Helsinki, Finland September 179 198 http://doi.org/10.1007/978-94-010-0068-0_10

            9. , … 2002 Revisiting the visit: Understanding How Technology Can Shape the Museum Visit Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work 146 155 http://doi.org/10.1145/587078.587100

            10. 2003 Theme issue: The role of design in educational research Educational Researcher 32 1 3 4

            11. 2008 Handbook of design research methods in education: Innovations in science, technology, engineering, and mathematics learning and teaching Routledge

            12. 1999 Virtual Reality in Archaeology: a useful tool or a dreadful toy? Mediaterra Art & Technology Festival 99

            13. 2004 Design-based research methods for studying learning in context: Introduction Educational Psychologist 39 4 199 201 http://doi.org/10.1207/s15326985ep3904_1

            14. SurveyMonkey 2018 SurveyMonkey: The World’s Most Popular Free Online Survey Tool February 27 2018 from http://www.surveymonkey.com/

            15. -K., , … 2013 Interpreting Digital Heritage: A Conceptual Model with End-Users’ Perspective Journal on Computing and Cultural Heritage 1 212 610 622 http://doi.org/10.1145/2072298.2072477

            16. 2003 ORION Research Roadmap for the European archaeological museums’ sector (Final Edition) June 2003

            Comments

            Comment on this article