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      • Article: found

      Assessing the effect of playing games on the behavior of ASD and TD children

      ,

      Advances in Autism

      Emerald Publishing

      ASD, Video games, Autism spectrum disorder, Playing games, TDC, Typically developing children, Computers, Parents

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          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Purpose

          Previous researches point that children with Autism Spectrum Disorder (ASD) show particular interests in computers and other multimedia electronics ( Mazurek et al., 2012). Experts in pediatric care contemplate the possibility of exploiting this relationship to inform the interventions among children with Autism. This paper aims to explore how video games can be used to aid the cognitive and social development among children with ASD and typically developing children (TDC).

          Design/methodology/approach

          The study design used was experimental, with 112 children as the main participants. The researchers watched the behaviors of the children through controlled observation as they compared the behaviors with their established models. In this case, the structured models worked as the control group in the experiment. To understand the relationship between the variables: exposure to video games and children's social interactions, the researchers used multiple linear regression analysis, ANOVA and correlation coefficients

          Findings

          The predictor model was effective because it accounted for at least 26% of the variation in the dependent variables at a statistical significance level of p < 0.000. Other than the structured models, there were also individual predictors, which also established that when families played games with children, the children tended to calm down their negative behaviors. Hence, family playing games with children can help ease the symptoms of children with ASD and TDC at (t = 2.631, 4.180 and 0.024, p = 0.05). However, the duration of watching or playing the games did not contribute to children negative behavior such as poor school performance, failing to complete homework, playing games past bedtime and feeling agitated or isolated.

          Originality/value

          To the best of the authors’ knowledge, this paper is original, and it is first to report the findings of this type of study. This research used unique sample sizes and variables, though within the existing theoretical framework of social science experiments. All borrowed ideas have properly been cited to original owners’ efforts.

          Related collections

          Most cited references 18

          • Record: found
          • Abstract: found
          • Article: not found

          The wired generation: academic and social outcomes of electronic media use among university students.

          Little is known about the influence of electronic media use on the academic and social lives of university students. Using time-diary and survey data, we explore the use of various types of electronic media among first-year students. Time-diary results suggest that the majority of students use electronic media to multitask. Robust regression results indicate a negative relationship between the use of various types of electronic media and first-semester grades. In addition, we find a positive association between social-networking-site use, cellular-phone communication, and face-to-face social interaction.
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            • Record: found
            • Abstract: found
            • Article: not found

            Media use and sleep among boys with autism spectrum disorder, ADHD, or typical development.

            The current study examined the relationships between media use (television, computer, and video games) and sleep among boys with autism spectrum disorder (ASD) compared with those with attention-deficit/hyperactivity disorder (ADHD) or with typical development (TD).
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              • Record: found
              • Abstract: not found
              • Article: not found

              An inclusive design approach for developing video games for children with Autism Spectrum Disorder

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                Author and article information

                Contributors
                Journal
                AIA
                10.1108/AIA
                Advances in Autism
                AIA
                Emerald Publishing
                2056-3868
                2056-3868
                31 August 2020
                03 December 2020
                : 6
                : 4
                : 315-334
                Affiliations
                Department of Foundation of Education, College of Education, Kuwait University , Kuwait City, Kuwait
                Arkansas Tech University , Russellville, Arkansas, USA
                Author notes
                Laila Saud Alkhayat can be contacted at: lailaalkayyat@gmail.com
                Article
                650199 AIA-11-2019-0046.pdf AIA-11-2019-0046
                10.1108/AIA-11-2019-0046
                © Emerald Publishing Limited
                Page count
                Figures: 1, Tables: 3, Equations: 0, References: 19, Pages: 1, Words: 5881
                Product
                Categories
                research-article, Research paper
                cat-HSC, Health & social care
                , Learning & intellectual disabilities
                Custom metadata
                M
                Web-ready article package
                Yes
                Yes
                JOURNAL
                included

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