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Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors
Author(s):
Kyoungwon Seo
,
Sidney S. Fels
,
Mujin Kang
,
Changho Jung
,
Hokyoung Ryu
,
K Seo
,
S. Fels
,
M KANG
,
C. JUNG
,
H. Ryu
Publication date:
2021
Journal:
Human–Computer Interaction
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The Covid-19 Lessons: How Telemedicine Helps
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DOI::
10.1080/07370024.2020.1744145
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