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      HeadOn: Real-time Reenactment of Human Portrait Videos

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          Abstract

          We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.

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          Most cited references34

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          Object modelling by registration of multiple range images

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            KinectFusion: Real-time dense surface mapping and tracking

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                Author and article information

                Journal
                29 May 2018
                Article
                10.1145/3197517.3201350
                1805.11729
                a69e55ab-8446-44bf-8002-ba0dc1e55f8c

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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                Custom metadata
                Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at Siggraph'18
                cs.CV cs.GR

                Computer vision & Pattern recognition,Graphics & Multimedia design
                Computer vision & Pattern recognition, Graphics & Multimedia design

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