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      Opponent Learning Awareness and Modelling in Multi-Objective Normal Form Games

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          Abstract

          Many real-world multi-agent interactions consider multiple distinct criteria, i.e. the payoffs are multi-objective in nature. However, the same multi-objective payoff vector may lead to different utilities for each participant. Therefore, it is essential for an agent to learn about the behaviour of other agents in the system. In this work, we present the first study of the effects of such opponent modelling on multi-objective multi-agent interactions with non-linear utilities. Specifically, we consider two-player multi-objective normal form games with non-linear utility functions under the scalarised expected returns optimisation criterion. We contribute novel actor-critic and policy gradient formulations to allow reinforcement learning of mixed strategies in this setting, along with extensions that incorporate opponent policy reconstruction and learning with opponent learning awareness (i.e., learning while considering the impact of one's policy when anticipating the opponent's learning step). Empirical results in five different MONFGs demonstrate that opponent learning awareness and modelling can drastically alter the learning dynamics in this setting. When equilibria are present, opponent modelling can confer significant benefits on agents that implement it. When there are no Nash equilibria, opponent learning awareness and modelling allows agents to still converge to meaningful solutions that approximate equilibria.

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          Author and article information

          Journal
          14 November 2020
          Article
          2011.07290
          a7d20209-6d32-4d1c-b0c9-2dd25180b0b9

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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          Custom metadata
          Under review since 14 November 2020
          cs.MA cs.AI cs.GT cs.LG

          Theoretical computer science,Artificial intelligence
          Theoretical computer science, Artificial intelligence

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