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      Bringing Tabletop Technologies to Kindergarten Children

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      People and Computers XXIII Celebrating People and Technology (HCI)

      Computers XXIII Celebrating People and Technology

      1 - 5 September 2009

      Tangible, Children, Tabletop, User Center Design, Input Devices, Interaction Design, Autonomous Agents, Game, Learning, Augmented reality

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          Abstract

          Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits and is generally considered to result in a system that is easier to learn and more natural to use. This paper describes a design solution that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer for manipulative learning. After analysis of children’s cognitive and psychomotor skills, we have designed and tuned a prototype game that is suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on the observation of children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children’s enjoyment of the prototype.

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          Most cited references 10

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          Attribute-based neural substrates in temporal cortex for perceiving and knowing about objects.

          The cognitive and neural mechanisms underlying category-specific knowledge remain controversial. Here we report that, across multiple tasks (viewing, delayed match to sample, naming), pictures of animals and tools were associated with highly consistent, category-related patterns of activation in ventral (fusiform gyrus) and lateral (superior and middle temporal gyri) regions of the posterior temporal lobes. In addition, similar patterns of category-related activity occurred when subjects read the names of, and answered questions about, animals and tools. These findings suggest that semantic object information is represented in distributed networks that include sites for storing information about specific object attributes such as form (ventral temporal cortex) and motion (lateral temporal cortex).
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            Little fingers on the tabletop: A usability evaluation in the kindergarten

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              Practical approaches to comforting users with relational agents

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                Author and article information

                Contributors
                Conference
                September 2009
                September 2009
                : 103-111
                Affiliations
                Baldassarri

                Advanced Computer Graphics Group (GIGA)

                Computer Science Department, Engineering

                Research Institute of Aragon (I3A)

                University of Zaragoza, Spain
                Child-Computer Interaction (ChiCI) Group

                Department of Computing

                University of Central Lancashire, Preston, UK
                Article
                10.14236/ewic/HCI2009.12
                © Javier Marco et al. Published by BCS Learning and Development Ltd. People and Computers XXIII Celebrating People and Technology, Churchill College Cambridge, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                People and Computers XXIII Celebrating People and Technology
                HCI
                Churchill College Cambridge, UK
                1 - 5 September 2009
                Electronic Workshops in Computing (eWiC)
                Computers XXIII Celebrating People and Technology
                Product
                Product Information: 1477-9358 BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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