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      Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environments

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      Electronic Visualisation and the Arts (EVA 2015) (EVA)

      Electronic Visualisation and the Arts

      7 & 9 July 2015

      Immersive virtual reality, Virtual environments, Gestural navigation, Non-photorealistic rendering, Head-mounted display, Generative art, Emotion, Biofeedback, Interaction

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          Abstract

          In this paper, we propose a work-in-progress virtual reality system to explore how different ways of navigating emotionally-responsive artwork can change one’s phenomenal experience of the artwork in an immersive virtual reality environment. Two sets of navigational scenarios are designed from artwork generated from our parameterized NPR (non-photorealistic rendering) system ePainterly. Preliminary studies are carried out to observe how different navigational environments affect one’s viewing experience to artwork generated through a NPR system.

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          Most cited references 22

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          A circumplex model of affect.

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            A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments

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              Affective interactions using virtual reality: the link between presence and emotions.

              Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium. Within this general goal, the study also analyzed the relationship between presence and emotions. The results confirmed the efficacy of VR as affective medium: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation. The data also showed a circular interaction between presence and emotions: on one side, the feeling of presence was greater in the "emotional" environments; on the other side, the emotional state was influenced by the level of presence. The significance of these results for the assessment of affective interaction is discussed.
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                Author and article information

                Affiliations
                Simon Fraser University

                250-13450 102 Avenue

                Surrey, BC V3T 0A3, Canada
                Simon Fraser University

                250-13450 102 Avenue

                Surrey, BC V3T 0A3, Canada
                Contributors
                Conference
                July 2015
                July 2015
                : 232-239
                10.14236/ewic/eva2015.24
                © Meehae Song et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2015, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Electronic Visualisation and the Arts (EVA 2015)
                EVA
                London, UK
                7 & 9 July 2015
                Electronic Workshops in Computing (eWiC)
                Electronic Visualisation and the Arts
                Product
                Product Information: 1477-9358 BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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