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      Rehabilitating Experience: Designing an Aesthetic and Movement-based Game for Physical Therapy

      proceedings-article
      , ,
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
      Interactive games, Movement experience, Aesthetic motivation, Rehabilitation games
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            Abstract

            The quality of aesthetic and movement experience is important to a physical therapy patient’s motivation for recovery. The physical therapy patient’s experience of moving is often restricted to their personal recovery plan; however, we are interested in whether connecting to a personal expressive experience and use of external motivation can support the quality of the recovery experience. We ask the question, ‘how can interactive art games support a patient’s recovery process by focusing on quality of movement performance, enjoyment and engagement?’ The recent rise of gameplay with virtual and augmented reality, high resolution graphics and believable characters is now easily available to the consumer. A variety of games designed to support therapeutic environments and rehabilitation exist, yet the area of movement and aesthetic experience is under researched. In our investigation of colour psychology, frameworks for movement quality, and implementation of gaming elements in therapeutic environments, we explore trends as to what succeeds or doesn’t to make an engaging and productive therapy game. Supernova is an exploratory project to investigate the intersection of motivation in physical therapy, experience-focused design, and digital interaction.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 167-174
            Affiliations
            [0001]Illinois State University

            Bloomington, IL, USA
            [0002]Columbia College Chicago

            Chicago, IL, USA
            Article
            10.14236/ewic/EVA2017.38
            aa46138d-ac4f-4720-ba70-0dd70d98456e
            © Hobby et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2017, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2017.38
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Interactive games,Movement experience,Aesthetic motivation,Rehabilitation games

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