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Abstract
For the last 10 years a number of papers have been written that discuss human factors
issues associated with virtual reality (VR). The nature of these papers has gradually
evolved from speculation and anecdotal report to empirical research. Despite developments
in VR technology, some participants still experience health and safety problems associated
with VR use-termed VR-induced symptoms and effects (VRISE). The key concern from the
literature is VR-induced sickness, experienced by a large proportion of VR participants,
but for the majority these effects are mild and subside quickly. This paper makes
a number of recommendations regarding the future direction of research into health
and safety implications of VR, including the need to take into account the way in
which VR is being used when conducting empirical research: first, to ensure that studies
consider both effects and their consequences, second, to ensure that empirical trials
reflect the actual likely context of VR use; third, to consider interactions between
effects: and finally, to consider ways in which effects can be managed.