This paper describes a new approach to the characterization of texture properties at multiple scales using the wavelet transform. The analysis uses an overcomplete wavelet decomposition, which yields a description that is translation invariant. It is shown that this representation constitutes a tight frame of l(2) and that it has a fast iterative algorithm. A texture is characterized by a set of channel variances estimated at the output of the corresponding filter bank. Classification experiments with l(2) Brodatz textures indicate that the discrete wavelet frame (DWF) approach is superior to a standard (critically sampled) wavelet transform feature extraction. These results also suggest that this approach should perform better than most traditional single resolution techniques (co-occurrences, local linear transform, and the like). A detailed comparison of the classification performance of various orthogonal and biorthogonal wavelet transforms is also provided. Finally, the DWF feature extraction technique is incorporated into a simple multicomponent texture segmentation algorithm, and some illustrative examples are presented.