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      Neuropsychiatric Disease and Treatment (submit here)

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      The relationship between self-disgust, guilt, and flow experience among Japanese undergraduates

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          Abstract

          Purpose

          To determine the relationship between self-disgust, guilt, and flow experience.

          Methods

          A cross-sectional survey was conducted in a convenience sample of 142 Kibi International University students (mean age, 20.09 ± 1.24 years; 85 males and 57 females). Each participant was evaluated using the Flow Experience Checklist, Self-Disgust Scale, and Situational Guilt Inventory. Correlation analysis was used to describe the strength and direction of the relationship between variables. We employed Pearson’s partial correlations, adjusted for age and sex, using dummy variables (female = 0, male = 1).

          Results

          Analysis of the relationship between the frequency of flow experience and the Self-Disgust Scale scores showed a statistically significant negative correlation, whereas the duration of the activity and the Situational Guilt Inventory score showed a significant positive correlation. The quality of flow experience and the Situational Guilt Inventory score showed a significant positive correlation.

          Conclusion

          These findings suggest that flow experience could be helpful for those who need treatment to reduce negative emotions.

          Most cited references24

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          Prefrontal regions orchestrate suppression of emotional memories via a two-phase process.

          Whether memories can be suppressed has been a controversial issue in psychology and cognitive neuroscience for decades. We found evidence that emotional memories are suppressed via two time-differentiated neural mechanisms: (i) an initial suppression by the right inferior frontal gyrus over regions supporting sensory components of the memory representation (visual cortex, thalamus), followed by (ii) right medial frontal gyrus control over regions supporting multimodal and emotional components of the memory representation (hippocampus, amygdala), both of which are influenced by fronto-polar regions. These results indicate that memory suppression does occur and, at least in nonpsychiatric populations, is under the control of prefrontal regions.
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            Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science

            Background Flashbacks are the hallmark symptom of Posttraumatic Stress Disorder (PTSD). Although we have successful treatments for full-blown PTSD, early interventions are lacking. We propose the utility of developing a ‘cognitive vaccine’ to prevent PTSD flashback development following exposure to trauma. Our theory is based on two key findings: 1) Cognitive science suggests that the brain has selective resources with limited capacity; 2) The neurobiology of memory suggests a 6-hr window to disrupt memory consolidation. The rationale for a ‘cognitive vaccine’ approach is as follows: Trauma flashbacks are sensory-perceptual, visuospatial mental images. Visuospatial cognitive tasks selectively compete for resources required to generate mental images. Thus, a visuospatial computer game (e.g. “Tetris”) will interfere with flashbacks. Visuospatial tasks post-trauma, performed within the time window for memory consolidation, will reduce subsequent flashbacks. We predicted that playing “Tetris” half an hour after viewing trauma would reduce flashback frequency over 1-week. Methodology/Principal Findings The Trauma Film paradigm was used as a well-established experimental analog for Post-traumatic Stress. All participants viewed a traumatic film consisting of scenes of real injury and death followed by a 30-min structured break. Participants were then randomly allocated to either a no-task or visuospatial (“Tetris”) condition which they undertook for 10-min. Flashbacks were monitored for 1-week. Results indicated that compared to the no-task condition, the “Tetris” condition produced a significant reduction in flashback frequency over 1-week. Convergent results were found on a clinical measure of PTSD symptomatology at 1-week. Recognition memory between groups did not differ significantly. Conclusions/Significance Playing “Tetris” after viewing traumatic material reduces unwanted, involuntary memory flashbacks to that traumatic film, leaving deliberate memory recall of the event intact. Pathological aspects of human memory in the aftermath of trauma may be malleable using non-invasive, cognitive interventions. This has implications for a novel avenue of preventative treatment development, much-needed as a crisis intervention for the aftermath of traumatic events.
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              The role of flow experience in cyber-game addiction.

              Consumer habit, an important key to repetitive consumption, is an interesting yet puzzling phenomenon. Sometimes this consumption becomes obsessive--consumers will continue to act a certain way even when they feel it is not in their best interests. However, not all consumers develop such addictions. This study uses cyber-game addiction syndrome as an analogue to trace the possible causes of consumer addiction. Results from structure equation modeling show that repetition of favorite activities has a moderate effect upon addiction, which is in line with the assertion of rational addiction theory. However, flow experience--the emotional state embracing perceptional distortion and enjoyment--shows a much stronger impact on addiction. This suggests that consumers who have experienced flow are more likely to be addicted.
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                Author and article information

                Journal
                Neuropsychiatr Dis Treat
                Neuropsychiatr Dis Treat
                Neuropsychiatric Disease and Treatment
                Neuropsychiatric Disease and Treatment
                Dove Medical Press
                1176-6328
                1178-2021
                2013
                2013
                17 July 2013
                : 9
                : 985-988
                Affiliations
                Department of Occupational Therapy, School of Health Science and Social Welfare, Kibi International University, Okayama, Japan
                Author notes
                Correspondence: Kazuki Hirao, Kibi International University, 8 Iga-machi, Takahashi, Okayama 716-8508, Japan, Tel +81 866 22 4044, Fax +81 866 22 4044, Email hirao-k@ 123456kiui.ac.jp
                Article
                ndt-9-985
                10.2147/NDT.S46895
                3718842
                23898226
                adab2ad3-9cc9-41e9-8255-263a5cdf3f61
                © 2013 Hirao and Kobayashi, publisher and licensee Dove Medical Press Ltd

                This is an Open Access article which permits unrestricted noncommercial use, provided the original work is properly cited.

                History
                Categories
                Original Research

                Neurology
                negative emotion,mental health,positive psychology
                Neurology
                negative emotion, mental health, positive psychology

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