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      Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning : Does game immersion experience affect science learning?

      , , ,
      British Journal of Educational Technology
      Wiley

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          Games, Motivation, and Learning: A Research and Practice Model

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            Immersive interfaces for engagement and learning.

            Chris Dede (2009)
            Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
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              Digital game-based learning: Towards an experiential gaming model

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                Author and article information

                Journal
                British Journal of Educational Technology
                Br J Educ Technol
                Wiley
                00071013
                March 2017
                March 2017
                January 04 2016
                : 48
                : 2
                : 246-263
                Article
                10.1111/bjet.12386
                b30bd269-45e4-4d15-b3e6-afe9f69668c4
                © 2016

                http://doi.wiley.com/10.1002/tdm_license_1

                http://onlinelibrary.wiley.com/termsAndConditions

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