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      Designing Trustworthy Product Recommendation Virtual Agents Operating Positive Emotion and Having Copious Amount of Knowledge

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          Abstract

          Anthropomorphic agents used in online-shopping need to be trusted by users so that users feel comfortable buying products. In this paper, we propose a model for designing trustworthy agents by assuming two factors of trust, that is, emotion and knowledgeableness perceived. Our hypothesis is that when a user feels happy and perceives an agent as being highly knowledgeable, a high level of trust results between the user and agent. We conducted four experiments with participants to verify this hypothesis by preparing transition operators utilizing emotional contagion and knowledgeable utterances. As a result, we verified that users' internal states transitioned as expected and that the two factors significantly influenced their trust states.

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          Most cited references30

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          Feeling and believing: the influence of emotion on trust.

          The authors report results from 5 experiments that describe the influence of emotional states on trust. They found that incidental emotions significantly influence trust in unrelated settings. Happiness and gratitude--emotions with positive valence--increase trust, and anger--an emotion with negative valence--decreases trust. Specifically, they found that emotions characterized by other-person control (anger and gratitude) and weak control appraisals (happiness) influence trust significantly more than emotions characterized by personal control (pride and guilt) or situational control (sadness). These findings suggest that emotions are more likely to be misattributed when the appraisals of the emotion are consistent with the judgment task than when the appraisals of the emotion are inconsistent with the judgment task. Emotions do not influence trust when individuals are aware of the source of their emotions or when individuals are very familiar with the trustee. 2005 APA, all rights reserved.
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            The emotion probe: Studies of motivation and attention.

            Peter Lang (1995)
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              It’s only a computer: Virtual humans increase willingness to disclose

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                02 April 2019
                2019
                : 10
                : 675
                Affiliations
                [1] 1Department of Computer and Information Science, Faculty of Science and Technology, Seikei University , Tokyo, Japan
                [2] 2Digital Content and Media Sciences Research Division, National Institute of Informatics , Tokyo, Japan
                [3] 3Department of Informatics, The Graduate University for Advanced Studies (SOKENDAI) , Tokyo, Japan
                Author notes

                Edited by: Maria V. Sanchez-Vives, August Pi i Sunyer Biomedical Research Institute (IDIBAPS), Spain

                Reviewed by: Jonathan M. Aitken, University of Sheffield, United Kingdom; Maria Koutsombogera, Trinity College Dublin, Ireland

                *Correspondence: Tetsuya Matsui t-matsui@ 123456st.seikei.ac.jp

                This article was submitted to Human-Media Interaction, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2019.00675
                6454119
                b4be6361-7c75-4817-981a-b9a4d826721b
                Copyright © 2019 Matsui and Yamada.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 09 August 2018
                : 11 March 2019
                Page count
                Figures: 5, Tables: 7, Equations: 0, References: 40, Pages: 10, Words: 7507
                Funding
                Funded by: Japan Society for the Promotion of Science 10.13039/501100001691
                Categories
                Psychology
                Original Research

                Clinical Psychology & Psychiatry
                human-agent interaction,affective computing,anthropomorphic agent,virtual agent,prva,trustworthiness,emotional contagion

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