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Computers Helping People with Special Needs: 16th International Conference, ICCHP 2018, Linz, Austria, July 11-13, 2018, Proceedings, Part I
UML4ALL Syntax – A Textual Notation for UML Diagrams
other
Author(s):
Claudia Loitsch
,
Karin Müller
,
Stephan Seifermann
,
Jörg Henß
,
Sebastian Krach
,
Gerhard Jaworek
,
Rainer Stiefelhagen
Publication date
(Online):
June 26 2018
Publisher:
Springer International Publishing
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Laboratory Phonology
Most cited references
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Presenting UML Software Engineering Diagrams to Blind People
Alasdair King
,
Paul Blenkhorn
,
David Crombie
…
(2004)
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How to Make Unified Modeling Language Diagrams Accessible for Blind Students
Karin Müller
(2012)
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Survey on the Applicability of Textual Notations for the Unified Modeling Language
Stephan Seifermann
,
Henning Groenda
(2017)
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Book Chapter
Publication date (Print):
2018
Publication date (Online):
June 26 2018
Pages
: 598-605
DOI:
10.1007/978-3-319-94277-3_93
SO-VID:
b645c486-e4d5-4c1a-aecd-74a99a733531
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Book chapters
pp. E1
Correction to: The Inaccessibility of Video Players
pp. 3
A Holistic Decision Support Environment for Web Accessibility
pp. 8
Certification in the Field of eAccessibility and eInclusion
pp. 13
Correlating Navigation Barriers on Web 2.0 with Accessibility Guidelines
pp. 22
A Public Barrier Tracker to Support the Web Accessibility Directive
pp. 27
CrowdAE: A Crowdsourcing System with Human Inspection Quality Enhancement for Web Accessibility Evaluation
pp. 31
Is Web-Based Computer-Aided Translation (CAT) Software Usable for Blind Translators?
pp. 35
An Image-Based Visual Strategy for Working with Color Contrasts During Design
pp. 43
Multilevel Accessibility Evaluation of Institutional Websites in Tunisia
pp. 47
The Inaccessibility of Video Players
pp. 52
Using Semi-supervised Group Sparse Regression to Improve Web Accessibility Evaluation
pp. 59
On the Development of a Harmonized, User-Centered Terminology for Current and Upcoming ICT Devices, Services and Applications
pp. 64
Can We Improve App Accessibility with Advanced Development Methods?
pp. 71
Group-Based Expert Walkthroughs to Compensate for Limited Access to Target User Groups as in Case of Chronically Ill Patients
pp. 75
Modular Human-Computer Interaction Platform on Mobile Devices for Distributed Development
pp. 81
Review on Smart Solutions for People with Visual Impairment
pp. 85
Accessible EPUB: Making EPUB 3 Documents Universal Accessible
pp. 93
Design for Me?
pp. 100
Calculation of the User Ability Profile in Disability Situations
pp. 104
Template Based Approach for Augmenting Image Descriptions
pp. 113
PDF Accessibility: Tools and Challenges
pp. 117
An Evaluation of the Displaying Method on the Braille Learning System for the Sighted: For Understanding of the Mirror Image Relation
pp. 122
Optical Braille Recognition
pp. 133
Accessible eLearning - eLearning for Accessibility/AT
pp. 138
Completion, Comments and Repurposing a Digital Accessibility MOOC
pp. 146
Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment
pp. 154
Gamification in Inclusive eLearning
pp. 159
Music Apps as Inclusive Engines? – A Spotlight into Practice
pp. 163
Teaching the National Written Language to Deaf Students: A New Approach
pp. 172
Towards an Open Authoring Tool for Accessible Slide Presentations
pp. 183
A Preliminary Observation on the Effect of Visual Information in Learning Environmental Sounds for Deaf and Hard of Hearing People
pp. 187
Implementation of Automatic Captioning System to Enhance the Accessibility of Meetings
pp. 195
Detection of Input-Difficult Words by Automatic Speech Recognition for PC Captioning
pp. 203
A Cloud Robotics Platform to Enable Remote Communication for Deafblind People
pp. 207
A Subjective Evaluation of Music Beat Recognition with Different Timbres by Hearing-Impaired People
pp. 211
SubtitleFormatter: Making Subtitles Easier to Read for Deaf and Hard of Hearing Viewers on Personal Devices
pp. 220
Study on Automated Audio Descriptions Overlapping Live Television Commentary
pp. 225
Communication Support System of Smart Glasses for the Hearing Impaired
pp. 233
Development and Evaluation of System for Automatically Generating Sign-Language CG Animation Using Meteorological Information
pp. 241
Digital Games Accessibility
pp. 245
Accessible Player Experiences (APX): The Players
pp. 254
The GazePlay Project: Open and Free Eye-Trackers Games and a Community for People with Multiple Disabilities
pp. 262
Accessible Question Types on a Touch-Screen Device: The Case of a Mobile Game App for Blind People
pp. 270
Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis
pp. 280
Gamification of Cognitive Rehabilitation
pp. 284
Designing Trainer’s Manual for the ISG for Competence Project
pp. 291
Accessibility and Usability of Self-service Terminals, Technologies and Systems
pp. 295
Standards, Guidelines and Legislation Related to Self-service Technologies: Developments Since 2013
pp. 303
Accessibility Features on BNP Paribas Fortis ATMs
pp. 307
Accessibility of Self-Service Terminals in Norway
pp. 311
Improving the Robustness to Input Errors on Touch-Based Self-service Kiosks and Transportation Apps
pp. 320
Practical Challenges of Implementing Accessibility Laws and Standards in the Self-service Environment
pp. 327
Accessible Touch: Evaluating Touchscreen PIN Entry Concepts with Visually Impaired People Using Tactile or Haptic Cues
pp. 335
TokenAccess: Improving Accessibility of Automatic Teller Machines (ATMs) by Transferring the Interface and Interaction to Personal Accessible Devices
pp. 345
Increasing Inclusive Capacity of Vocational Education and Training (VET) Organizations with Digital Media and ICT
pp. 353
Application of Smart Technologies in Music Education for Children with Disabilities
pp. 357
Br’Eye: An Android Mobile Application to Teach Arabic and French Braille Alphabets to Blind Children in Tunisia
pp. 365
Information Technologies in Teaching Pop Vocals of Teenagers with Disabilities in Motion
pp. 369
Levumi: A Web-Based Curriculum-Based Measurement to Monitor Learning Progress in Inclusive Classrooms
pp. 379
Mobile Online Courses for the Illiterate: The eVideo Approach
pp. 384
“Let’s Play Catch Together”: Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children
pp. 391
An Accessible Video Surveillance System for ALS People
pp. 395
Design of a Low-Cost Exoskeleton for Hand Tele-Rehabilitation After Stroke
pp. 399
Use of DUCK Keyboard for a Daily Use
pp. 407
Gaze Control Toolbar: A Low-Cost Software Solution for Gaze Based Computer Interaction
pp. 415
Co-exploring Interaction Opportunities for Enabling Technologies for People with Rheumatic Disorder
pp. 424
Tactile Interface to Steer Power Wheelchairs: A Preliminary Evaluation with Wheelchair Users
pp. 435
Digital Inclusion Through Accessible Technologies
pp. 439
Requirements Engineering for People with Cognitive Disabilities – Exploring New Ways for Peer-Researchers and Developers to Cooperate
pp. 446
Usability Engineering for Cognitively Accessible Software
pp. 454
Strengthening Participatory Action Research Approach to Develop a Personalized Mobile Application for Young Adults with Intellectual Disabilities
pp. 462
Adaptation of User-Centered Design Approaches to Abilities of People with Disabilities
pp. 466
Automated vs Human Recognition of Emotional Facial Expressions of High-Functioning Children with Autism in a Diagnostic-Technological Context: Explorations via a Bottom-Up Approach
pp. 474
Assessing Support Needs for Developing an App-Based Assistive System for Enhancing Independence in the Autism Spectrum: Results from a Mixed-Mode Study
pp. 478
DysHelper – The Dyslexia Assistive Approach User Study
pp. 486
Introducing an Emotion-Driven Assistance System for Cognitively Impaired Individuals
pp. 495
Assistive Technology App to Help Children and Young People with Intellectual Disabilities to Improve Autonomy for Using Public Transport
pp. 499
Technology Evaluation for Improving Independence with Activities of Daily Living
pp. 504
Recognizing Everyday Information Technologies as Assistive Technologies for Persons with Cognitive Disabilities
pp. 509
MemoRec – Towards a Life-Theme-Based Reminiscence Content Recommendation System for People with Dementia
pp. 514
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
pp. 523
Modeling and Quantitative Measurement Method of the Tripartite Interpersonal Distance Dynamics for Children with ASD
pp. 527
Utilizing Multiple Representation System to Improve Reading Comprehension for Students with Learning Disabilities
pp. 533
DIGA OLÁ: An Augmentative and Alternative Communication (AAC) Mobile Application for People with Language and Speech Impairments
pp. 539
Progress to a VOCA with Prosodic Synthesised Speech
pp. 547
The Role of Accessibility for Acceptance and Usage of an Internet-Based Speech Intervention
pp. 554
Towards a Deep Learning Based ASR System for Users with Dysarthria
pp. 561
Art Karshmer Lectures in Access to Mathematics, Science and Engineering
pp. 565
The Benetech Math Editor: An Inclusive Multistep Math Editor for Solving Problems
pp. 573
CASVI: A Computer Algebra System Aimed at Visually Impaired People
pp. 579
An Inclusive and Accessible LaTeX Editor
pp. 583
An Automatized Method Based on LaTeX for the Realization of Accessible PDF Documents Containing Formulae
pp. 590
An Accessible Interaction Model for Data Visualisation in Statistics
pp. 598
UML4ALL Syntax – A Textual Notation for UML Diagrams
pp. 606
Localization Scheme of Assistive Tools for Print-Disabled People to Access STEM Contents
pp. 611
Improvement of a Tangible Programming Tool for the Study of the Subroutine Concept
pp. 619
Exploring a Novel Inexpensive Tangible Interface for Non-visual Math and Science
pp. 628
Effectiveness of Tactile Scatter Plots: Comparison of Non-visual Data Representations
pp. 636
Techniques for Improved Speech-Based Access to Diagrammatic Representations
pp. 644
The Dutch Best Practice for Teaching Chemistry Diagrams to the Visually Impaired
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