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      Hierarchical Decision Making by Generating and Following Natural Language Instructions

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          Abstract

          We explore using latent natural language instructions as an expressive and compositional representation of complex actions for hierarchical decision making. Rather than directly selecting micro-actions, our agent first generates a latent plan in natural language, which is then executed by a separate model. We introduce a challenging real-time strategy game environment in which the actions of a large number of units must be coordinated across long time scales. We gather a dataset of 76 thousand pairs of instructions and executions from human play, and train instructor and executor models. Experiments show that models using natural language as a latent variable significantly outperform models that directly imitate human actions. The compositional structure of language proves crucial to its effectiveness for action representation. We also release our code, models and data.

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          A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

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            Weakly Supervised Learning of Semantic Parsers for Mapping Instructions to Actions

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              Navigational Instruction Generation as Inverse Reinforcement Learning with Neural Machine Translation

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                Author and article information

                Journal
                03 June 2019
                Article
                1906.00744
                bdd34743-bc31-4961-b6af-4f905073ecc7

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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                Custom metadata
                cs.AI cs.CL

                Theoretical computer science,Artificial intelligence
                Theoretical computer science, Artificial intelligence

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