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      The effect of fun and interactive games as a strategy in teaching coordinates to enhance students’ performance in Mathematics

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          Abstract

          This research is aimed to help students develop their mathematical concept, as well as emphasizing the appropriate use of information technology among Year Three students. The current mathematics curriculum in Year Three primary school in Malaysia was introduced in 2018. This quantitative study used a quasi-experimental method. Thus, this study examines the differences in performance between a controlled group and experimental group from a school in Malaysia. Paired samples test results have proven that the experimental group performed better than the controlled group. It was also found that fun and interactive games can increase students’ understanding and interest towards mathematics. Interactive games can contribute least time to master some mathematical concepts in a fun way. Therefore, the fun and interactive game is a superior instrument that can be utilized by primary students in learning mathematics in order to encourage learning and innovation skills in the 21st century.

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          Collaboration Theory

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            Is Open Access

            21st Century Learning; Learning in Collaboration

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              Gamification elements for learning applications.

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                Author and article information

                Journal
                Religación. Revista de Ciencias Sociales y Humanidades
                rgn
                Centro de Investigaciones en Ciencias Sociales y Humanidades desde America Latina
                2477-9083
                December 30 2019
                December 30 2019
                : 4
                : 22
                : 274-278
                Article
                10.46652/rgn.v4i22.579
                c0de59a7-8ecc-424a-8b72-3d104aeca3fd
                © 2019
                History

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