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      Using Touchscreen Tablets to Help Young Children Learn to Tell Time

      research-article
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      Frontiers in Psychology
      Frontiers Media S.A.
      touchscreen, learning, transfer, children, iPad

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          Abstract

          Young children are devoting more and more time to playing on handheld touchscreen devices (e.g., iPads). Though thousands of touchscreen apps are claimed to be “educational,” there is a lack of sufficient evidence examining the impact of touchscreens on children’s learning outcomes. In the present study, the two questions we focused on were (a) whether using a touchscreen was helpful in teaching children to tell time, and (b) to what extent young children could transfer what they had learned on the touchscreen to other media. A pre- and post-test design was adopted. After 10 min of exposure to an iPad touchscreen app designed to teach time, three groups of 5- to 6-year-old children ( N = 65) were, respectively, tested with an iPad touchscreen, a toy clock or a drawing of a clock on paper. The results revealed that post-test scores in the iPad touchscreen test group were significantly higher than those at pre-test, indicating that the touchscreen itself could provide support for young children’s learning. Similarly, regardless of being tested with a toy clock or paper drawing, children’s post-test performance was also better than pre-test, suggesting that children could transfer what they had learned on an iPad touchscreen to other media. However, comparison among groups showed that children tested with the paper drawing underperformed those tested with the other two media. The theoretical and practical implications of the results, as well as limitations of the present study, are discussed.

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          Putting education in "educational" apps: lessons from the science of learning.

          Children are in the midst of a vast, unplanned experiment, surrounded by digital technologies that were not available but 5 years ago. At the apex of this boom is the introduction of applications ("apps") for tablets and smartphones. However, there is simply not the time, money, or resources available to evaluate each app as it enters the market. Thus, "educational" apps-the number of which, as of January 2015, stood at 80,000 in Apple's App Store (Apple, 2015)-are largely unregulated and untested. This article offers a way to define the potential educational impact of current and future apps. We build upon decades of work on the Science of Learning, which has examined how children learn best. From this work, we abstract a set of principles for two ultimate goals. First, we aim to guide researchers, educators, and designers in evidence-based app development. Second, by creating an evidence-based guide, we hope to set a new standard for evaluating and selecting the most effective existing children's apps. In short, we will show how the design and use of educational apps aligns with known processes of children's learning and development and offer a framework that can be used by parents and designers alike. Apps designed to promote active, engaged, meaningful, and socially interactive learning-four "pillars" of learning-within the context of a supported learning goal are considered educational.
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            • Record: found
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            Emotional design in multimedia learning.

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              Emotional design in multimedia learning: Effects of shape and color on affect and learning

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                17 November 2016
                2016
                : 7
                : 1800
                Affiliations
                [1]School of Psychology, Central China Normal University Wuhan, China
                Author notes

                Edited by: Joanne Tarasuik, Swinburne University of Technology, Australia

                Reviewed by: Mikkel B. Hansen, University of Southern Denmark, Denmark; Jeffrey Coldren, Youngstown State University, USA

                *Correspondence: Fuxing Wang, fxwang@ 123456mail.ccnu.edu.cn

                This article was submitted to Developmental Psychology, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2016.01800
                5112279
                27909420
                c32b2944-a5cd-456f-894c-d29829916365
                Copyright © 2016 Wang, Xie, Wang, Hao and An.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 29 May 2016
                : 01 November 2016
                Page count
                Figures: 3, Tables: 1, Equations: 0, References: 32, Pages: 8, Words: 0
                Funding
                Funded by: National Natural Science Foundation of China 10.13039/501100001809
                Categories
                Psychology
                Original Research

                Clinical Psychology & Psychiatry
                touchscreen,learning,transfer,children,ipad
                Clinical Psychology & Psychiatry
                touchscreen, learning, transfer, children, ipad

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