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      The Effect of the Virtual Reality–Based Biofeedback Intervention DEEP on Stress, Emotional Tension, and Anger in Forensic Psychiatric Inpatients: Mixed Methods Single-Case Experimental Design

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          Abstract

          Background

          Decreasing aggression through stress reduction is an important part of forensic psychiatric treatment. DEEP is an experience-based virtual reality intervention that uses biofeedback to train diaphragmatic breathing and increase relaxation. Although DEEP has shown promising results in reducing stress and anxiety in students and adolescents in special education, it has not been examined in forensic psychiatric populations.

          Objective

          This study aimed to evaluate DEEP’s potential to reduce stress, emotional tension, and anger in forensic psychiatric inpatients.

          Methods

          A mixed methods, alternating treatment, single-case experimental design was conducted with 6 Dutch forensic inpatients. For 20 days, participants engaged in 4 DEEP sessions. Experience sampling was used for continuous monitoring of stress, emotional tension, and anger twice daily. A repeated linear mixed model was used as a primary statistical approach for analyzing the experience sampling data as well as visual analyses. Finally, semistructured interviews were conducted with participants and health care professionals to compare quantitative with qualitative results.

          Results

          Of the 6 participants, 3 (50%) completed all 4 DEEP sessions, while the other 3 (50%) missed one session due to technical difficulties or absence from the inpatient clinic. P1 showed a significant reduction of stress after session 2 (β=–.865; P=.005). No significant changes over time were found, although an experienced effect was reported during the interviews. P2 showed no significant results. They reported the sessions as being repetitive, with no experienced effect. P3 showed a momentary increase of emotional tension after the first session (β=–.053; P=.002), but no changes were observed over time. No experienced effects were reported in the interview. P4 did not show significant results over time, and was hesitant to report clear experienced effects. P5 showed a significant decline of emotional tension (β=–.012; P=.006), stress (β=–.014; P=.007), and anger (β=–.007; P=.02) over time. They also reported short-term experienced effects in the interview. P6 showed a significant decline of stress over time (β=–.029; P<.001) and reported experiencing substantial effects. Finally, health care professionals reported a relaxing effect of DEEP in their patients but did not expect many long-term effects because no clear behavioral changes were observed.

          Conclusions

          DEEP shows promise in teaching deep breathing techniques to forensic psychiatric inpatients, potentially decreasing stress, emotional tension, and anger in some patients. However, DEEP is not a one-size-fits-all intervention that supports every patient because the effectiveness on the outcome measures varied among participants. To increase effectiveness, emphasis should be put on supporting patients to transfer deep breathing skills into their daily lives. This highlights the importance for the structural integration of DEEP into current treatment protocols.

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          Most cited references55

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          Qualitative Data Analysis : An Expanded Sourcebook

          The latest edition of this best-selling textbook by Miles and Huberman not only is considerably expanded in content, but is now available in paperback. Bringing the art of qualitative analysis up-to-date, this edition adds hundreds of new techniques, ideas and references developed in the past decade. The increase in the use of computers in qualitative analysis is also reflected in this volume. There is an extensive appendix on criteria to choose from among the currently available analysis packages. Through examples from a host of social science and professional disciplines, Qualitative Data Analysis remains the most comprehensive and complete treatment of this topic currently available to scholars and applied researchers.
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              The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders

              Virtual reality, or VR, allows users to experience a sense of presence in a computer-generated three-dimensional environment. Sensory information is delivered through a head mounted display and specialized interface devices. These devices track head movements so that the movements and images change in a natural way with head motion, allowing for a sense of immersion. VR allows for controlled delivery of sensory stimulation via the therapist and is a convenient and cost-effective treatment. The primary focus of this article is to review the available literature regarding the effectiveness of incorporating VR within the psychiatric treatment of a wide range of psychiatric disorders, with a specific focus on exposure-based intervention for anxiety disorders. A systematic literature search was conducted in order to identify studies implementing VR based treatment for anxiety or other psychiatric disorders. This review will provide an overview of the history of the development of VR based technology and its use within psychiatric treatment, an overview of the empirical evidence for VR based treatment, the benefits for using VR for psychiatric research and treatment, recommendations for how to incorporate VR into psychiatric care, and future directions for VR based treatment and clinical research.

                Author and article information

                Contributors
                Journal
                JMIR Form Res
                JMIR Form Res
                JFR
                JMIR Formative Research
                JMIR Publications (Toronto, Canada )
                2561-326X
                2025
                12 February 2025
                : 9
                : e65206
                Affiliations
                [1 ] Centre for eHealth and Wellbeing Research Department of Psychology, Health and Technology University of Twente Enschede The Netherlands
                [2 ] Department of Research Transfore Deventer The Netherlands
                [3 ] Department of Child and Adolescent Psychiatry and Psychology Erasmus Medical Centre Rotterdam The Netherlands
                [4 ] Research Group Creative Making Processes & Technology HKU University of the Arts Utrecht The Netherlands
                Author notes
                Corresponding Author: Lisa Klein Haneveld l.kleinhaneveld@ 123456transfore.nl
                Author information
                https://orcid.org/0000-0001-5132-7466
                https://orcid.org/0000-0003-2787-3293
                https://orcid.org/0000-0001-5201-025X
                https://orcid.org/0000-0002-5471-6093
                https://orcid.org/0000-0003-1011-7387
                https://orcid.org/0000-0001-8949-6871
                https://orcid.org/0000-0002-6661-2128
                Article
                v9i1e65206
                10.2196/65206
                11888111
                39938081
                c603776c-d230-452b-99eb-d265183230fb
                ©Lisa Klein Haneveld, Tessa Dekkers, Yvonne H A Bouman, Hanneke Scholten, Joanneke Weerdmeester, Saskia M Kelders, Hanneke Kip. Originally published in JMIR Formative Research (https://formative.jmir.org), 12.02.2025.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Formative Research, is properly cited. The complete bibliographic information, a link to the original publication on https://formative.jmir.org, as well as this copyright and license information must be included.

                History
                : 8 August 2024
                : 29 October 2024
                : 18 November 2024
                : 11 December 2024
                Categories
                Original Paper
                Original Paper

                virtual reality,vr,diaphragmatic breathing,biofeedback,deep,forensic psychiatry,mental health,stress,single-case experimental design,experience sampling method

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