ScienceOpen:
research and publishing network
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
My ScienceOpen
Sign in
Register
Dashboard
Blog
About
Search
Advanced search
My ScienceOpen
Sign in
Register
Dashboard
Search
Search
Advanced search
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
Blog
About
5
views
14
references
Top references
cited by
0
Cite as...
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
4,050
similar
All similar
Record
: found
Abstract
: not found
Book Chapter
: not found
Learning and Collaboration Technologies. Technology in Education
The Evaluation on the Usability of Digital Storytelling Teaching System in Teaching
other
Author(s):
Pei-Fen Wu
,
Hui-Jiun Hu
,
Feng-Chu Wu
,
Kuang-Yi Fan
Publication date
(Online):
May 17 2017
Publisher:
Springer International Publishing
Read this book at
Publisher
Buy book
Review
Review book
Invite someone to review
Bookmark
Cite as...
There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
Digital Science
Most cited references
14
Record
: found
Abstract
: not found
Article
: not found
Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom
Bernard R. Robin
(2008)
0
comments
Cited
72
times
– based on
0
reviews
Review now
Bookmark
Record
: found
Abstract
: not found
Article
: not found
Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study
Wan-Chi I. Wu
,
Ya-Ting Yang
(2012)
0
comments
Cited
42
times
– based on
0
reviews
Review now
Bookmark
Record
: found
Abstract
: not found
Article
: not found
Digital storytelling: a meaningful technology-integrated approach for engaged student learning
Alaa Sadik
(2008)
0
comments
Cited
37
times
– based on
0
reviews
Review now
Bookmark
All references
Author and book information
Book Chapter
Publication date (Print):
2017
Publication date (Online):
May 17 2017
Pages
: 473-487
DOI:
10.1007/978-3-319-58515-4_36
SO-VID:
c74386a9-6c22-4a2e-a624-b3aeaf32e3ba
History
Data availability:
Comments
Comment on this book
Sign in to comment
Book chapters
pp. 3
Using Augmented Reality Interactive System to Support Digital Electronics Learning
pp. 12
An AI System for Coaching Novice Programmers
pp. 22
Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code
pp. 41
Fairy Houses: A Creative Engineering Experience
pp. 50
Make World, A Collaborative Platform to Develop Computational Thinking and STEAM
pp. 60
Manipulation of Mathematical Expressions in Collaborative Environments
pp. 71
Designing Tools that Allows Children in the Early Childhood to Program Robots
pp. 90
Decision-Making for Interactive Systems: A Case Study for Teaching and Learning in Bioinformatics
pp. 110
Preschool Learning with a Fingertip
pp. 123
Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children
pp. 134
Girls in Robot Class_Smart Textiles Interactive Tool-Kits to Enhance the Participatory of Women in Technology
pp. 148
A Model for Collaboration in Virtual Worlds Bringing Together Cultures in Conflict
pp. 158
Different Students – Different Ways: Challenges of Integrating Non-traditional Students in Higher Education and How Electronic Learning Can Support Inclusion
pp. 170
“Beyond EFL Writing Anxiety”: Tapping into the Individual Emotionality of Proficient EFL Writers Through Semi-structured Analysis and Wearable Sensing Technology
pp. 182
Training Socially Responsible Engineers by Developing Accessible Video Games
pp. 202
The Use of a New Visual Language as a Supporting Resource for People with Intellectual Disabilities
pp. 215
“Thinking in Pictures?” Performance of Chinese Children with Autism on Math Learning Through Eye-Tracking Technology
pp. 229
Dashboard for Actionable Feedback on Learning Skills: Scalability and Usefulness
pp. 257
Learning Analytics and Spelling Acquisition in German – Proof of Concept
pp. 269
Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach
pp. 281
Learning Analytics and Its Paternalistic Influences
pp. 293
Development of a Dashboard for Learning Analytics in Higher Education
pp. 302
Mixing and Matching Learning Design and Learning Analytics
pp. 319
Attitudes Towards Mobile Devices in Estonian Basic Education: Using the Framework of the UTAUT Model
pp. 330
A Guidance and Evaluation Approach for mHealth Education Applications
pp. 341
Collaborative Hybrid Agent Provision of Learner Needs Using Ontology Based Semantic Technology
pp. 352
Improving Success/Completion Ratio in Large Surveys: A Proposal Based on Usability and Engagement
pp. 382
Personal and Shared Perspectives on Knowledge Maps in Learning Environments
pp. 401
Designing a Peer Feedback Mobile Application as a Professional Development Tool
pp. 419
The Influence of Trust on User Interactions in e-Transaction Platforms: The Context of a Developing Country
pp. 435
Integration of Estonian Higher Education Information Technology Students and Its Effect on Graduation-Related Self-efficacy
pp. 449
discuss: Embedding Dialog-Based Discussions into Websites
pp. 461
Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing
pp. 473
The Evaluation on the Usability of Digital Storytelling Teaching System in Teaching
pp. 488
Nellodee 2.0: A Quantified Self Reading App for Tracking Reading Goals
Similar content
4,050
Immersive Audio Storytelling: Podcasting and Serial Documentary in the Digital Publishing Industry
Authors:
David O. Dowling
,
Kyle Miller
Interactive Storytelling
Authors:
Frank Nack
,
Andrew S. Gordon
Workshop: Education in Interactive Digital Storytelling
Authors:
Ulrike Spierling
,
Nicolas Szilas
,
Steve Hoffmann
…
See all similar