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      Formación en valores sociales en adolescentes que juegan Grand Theft Auto V Translated title: Formação de valores sociais em adolescentes que jogam Grand Theft Auto V Translated title: Formation of social values in adolescents that play Grand Theft Auto V

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          Abstract

          Objeto: comprensión de las relaciones entre los preadolescentes y las nuevas prácticas comunicativas en las redes informáticas, respecto a la construcción de valores sociales que se propician mediante su participación en los videojuegos colaborativos, en una observación en adolescentes con el videojuego Grand Theft Auto V (GTA V). Metodología: es un estudio cualitativo, con herramientas etnográficas, apoyado por una encuesta tipo Likert, con estudiantes de un colegio de Bogotá. Resultados y conclusiones: Los estudiantes diferencian con claridad el contexto valorativo del juego y el de la vida real. Los valores sociales como el respeto, la solidaridad, la otredad y el cumplimiento de las normas tienen significaciones diferentes en el juego y en la vida. La familia es la fuente de valores más reconocida en la vida real. Se extraen enseñanzas del mundo avieso del juego.

          Translated abstract

          Objeto: compreensão das relações entre os pré-adolescentes e novas práticas comunicativas em redes de computadores, em relação à construção de valores sociais que se propiciam através da participação em jogos colaborativos, a partir de uma observação em adolescentes com o vídeo game Grand Theft Auto V (GTA V). Metodologia: estudo qualitativo com ferramentas etnográficas, apoiado por uma entrevista de tipo Likert com estudantes de uma escola em Bogotá. Resultados e conclusões: Os alunos diferenciam claramente o contexto avaliativo do jogo e da vida real. Valores sociais como o respeito, a solidariedade, a alteridade e conformidade têm significados diferentes no jogo e na vida. A família é a fonte de valores mais reconhecida da vida real. Extraem-se ensinamentos do mundo destorcido do jogo.

          Translated abstract

          Objective: To understand the relationships between pre-adolescents and new communicative practices in computer networks in terms of the construction of social values that are fostered through their participation in collaborative video games by observing adolescents playing the Grand Theft Auto V (GTA V) video game. Methodology: This is a qualitative study that used ethnographic tools supported by a Likert type survey with students from a school in Bogotá. Results and conclusions: Students clearly differentiate between the values context of the game and values in real life. Social values such as respect, solidarity, otherness and compliance have different meanings in the game compared to their lives. The family is the most recognized source of values for these students in real life while students gain learning experiences from the world of the game.

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          Most cited references31

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          etnografía virtual

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            The Uses of Mass Communications: Current Perspective on Gratifications Research

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              La formación del símbolo en el niño

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                Author and article information

                Contributors
                Role: ND
                Role: ND
                Journal
                rlcs
                Revista Latinoamericana de Ciencias Sociales, Niñez y Juventud
                Rev.latinoam.cienc.soc.niñez juv
                Centro de Estudios Avanzados en Niñez y Juventud Cinde - Universidad de Manizales (Manizales, Caldas, Colombia )
                1692-715X
                July 2017
                : 15
                : 2
                : 1051-1065
                Affiliations
                [01] orgnameUniversidad Santo Tomás Colombia clarameza@ 123456usantotomas.edu.co
                [02] orgnameUniversidad Santo Tomás Colombia sandralobo@ 123456usantotomas.edu.co
                Article
                S1692-715X2017000200018
                10.11600/1692715x.1521726012017
                c80e4b54-03fb-464d-995a-dff40df86137

                This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

                History
                : 26 January 2017
                : 03 March 2017
                Page count
                Figures: 0, Tables: 0, Equations: 0, References: 33, Pages: 15
                Product

                SciELO Colombia


                valores sociales,preadolescentes,comunicación interactiva,ética,videojuego,espacios convergentes,videojuegos colaborativos,Grand Theft Auto V,valores sociais,pré-adolescentes,comunicação interativa,videogames,espaços convergentes,videojogos colaborativos,social values,pre-adolescents,interactive communication,ethics,video game,convergent spaces,collaborative video games

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