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      3D Building Generation in Minecraft via Large Language Models

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          Abstract

          Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of LLMs, this paper explores how LLMs contribute to the generation of 3D buildings in a sandbox game, Minecraft. We propose a Text to Building in Minecraft (T2BM) model, which involves refining prompts, decoding interlayer representation and repairing. Facade, indoor scene and functional blocks like doors are supported in the generation. Experiments are conducted to evaluate the completeness and satisfaction of buildings generated via LLMs. It shows that LLMs hold significant potential for 3D building generation. Given appropriate prompts, LLMs can generate correct buildings in Minecraft with complete structures and incorporate specific building blocks such as windows and beds, meeting the specified requirements of human users.

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          Author and article information

          Journal
          12 June 2024
          Article
          2406.08751
          c844c56a-aa3c-44fa-a226-d9253b3a139b

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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          This paper has been accepted by IEEE Conference on Games
          cs.AI

          Artificial intelligence
          Artificial intelligence

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