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      Texture Synthesis with Spatial Generative Adversarial Networks

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          Abstract

          Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN learning. By extending the input noise distribution space from a single vector to a whole spatial tensor, we create an architecture with properties well suited to the task of texture synthesis, which we call spatial GAN (SGAN). To our knowledge, this is the first successful completely data-driven texture synthesis method based on GANs. Our method has the following features which make it a state of the art algorithm for texture synthesis: high image quality of the generated textures, very high scalability w.r.t. the output texture size, fast real-time forward generation, the ability to fuse multiple diverse source images in complex textures. To illustrate these capabilities we present multiple experiments with different classes of texture images and use cases. We also discuss some limitations of our method with respect to the types of texture images it can synthesize, and compare it to other neural techniques for texture generation.

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          Image quilting for texture synthesis and transfer

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            Texture synthesis by non-parametric sampling

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              Near-regular texture analysis and manipulation

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                Author and article information

                Journal
                2016-11-24
                Article
                1611.08207
                ca314154-16e3-40da-ae3b-994db78168a4

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

                History
                Custom metadata
                submitted at NIPS 2016 adversarial learning workshop
                cs.CV stat.ML

                Computer vision & Pattern recognition,Machine learning
                Computer vision & Pattern recognition, Machine learning

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