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      The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height

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          Abstract

          The aim of the study was to assess the impact of proprioceptive training with the use of virtual reality (VR) on the level of postural stability of high–altitude workers. Twenty-one men working at height were randomly assigned to the experimental group (EG) with training ( n = 10) and control group (CG) without training ( n = 11). Path length of the displacement of the center of pressure (COP) signal and its components in the anteroposterior and medial–lateral directions were measured with use of an AccuGaitTM force plate before and after intervention (6 weeks, 2 sessions × 30 min a week). Tests were performed at two different platform heights, with or without eyes open and with or without a dual task. Two–way ANOVA revealed statistically significant interaction effects for low–high threat, eyes open-eyes closed, and single task-dual task. Post-training values of average COP length were significantly lower in the EG than before training for all analyzed parameters. Based on these results, it can be concluded that the use of proprioceptive training with use of VR can support, or even replace, traditional methods of balance training.

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            A critical review of virtual and augmented reality (VR/AR) applications in construction safety

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              Video game practice optimizes executive control skills in dual-task and task switching situations.

              We examined the relation of action video game practice and the optimization of executive control skills that are needed to coordinate two different tasks. As action video games are similar to real life situations and complex in nature, and include numerous concurrent actions, they may generate an ideal environment for practicing these skills (Green & Bavelier, 2008). For two types of experimental paradigms, dual-task and task switching respectively; we obtained performance advantages for experienced video gamers compared to non-gamers in situations in which two different tasks were processed simultaneously or sequentially. This advantage was absent in single-task situations. These findings indicate optimized executive control skills in video gamers. Similar findings in non-gamers after 15 h of action video game practice when compared to non-gamers with practice on a puzzle game clarified the causal relation between video game practice and the optimization of executive control skills. Copyright © 2012 Elsevier B.V. All rights reserved.
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                Author and article information

                Journal
                Sensors (Basel)
                Sensors (Basel)
                sensors
                Sensors (Basel, Switzerland)
                MDPI
                1424-8220
                03 July 2020
                July 2020
                : 20
                : 13
                : 3731
                Affiliations
                Poznan University of Physical Education, 61-871 Poznan, Poland; tarnas@ 123456awf.poznan.pl (J.T.); katarzyna.anna.m@ 123456gmail.com (K.M.); stemplewski@ 123456awf.poznan.pl (R.S.)
                Author notes
                Author information
                https://orcid.org/0000-0001-7532-8121
                https://orcid.org/0000-0003-4643-5635
                https://orcid.org/0000-0002-1950-9363
                https://orcid.org/0000-0002-0260-6378
                Article
                sensors-20-03731
                10.3390/s20133731
                7374483
                32635288
                ca96ecca-8d5d-449b-b30a-ce61980f172d
                © 2020 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 05 June 2020
                : 30 June 2020
                Categories
                Article

                Biomedical engineering
                postural stability,virtual reality,proprioceptive training,at‒height workers

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