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      Color Crafting: Automating the Construction of Designer Quality Color Ramps

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          Abstract

          Visualizations often encode numeric data using sequential and diverging color ramps. Effective ramps use colors that are sufficiently discriminable, align well with the data, and are aesthetically pleasing. Designers rely on years of experience to create high-quality color ramps. However, it is challenging for novice visualization developers that lack this experience to craft effective ramps as most guidelines for constructing ramps are loosely defined qualitative heuristics that are often difficult to apply. Our goal is to enable visualization developers to readily create effective color encodings using a single seed color. We do this using an algorithmic approach that models designer practices by analyzing patterns in the structure of designer-crafted color ramps. We construct these models from a corpus of 222 expert-designed color ramps, and use the results to automatically generate ramps that mimic designer practices. We evaluate our approach through an empirical study comparing the outputs of our approach with designer-crafted color ramps. Our models produce ramps that support accurate and aesthetically pleasing visualizations at least as well as designer ramps and that outperform conventional mathematical approaches.

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          Visual aesthetics and human preference.

          Human aesthetic preference in the visual domain is reviewed from definitional, methodological, empirical, and theoretical perspectives. Aesthetic science is distinguished from the perception of art and from philosophical treatments of aesthetics. The strengths and weaknesses of important behavioral techniques are presented and discussed, including two-alternative forced-choice, rank order, subjective rating, production/adjustment, indirect, and other tasks. Major findings are reviewed about preferences for colors (single colors, color combinations, and color harmony), spatial structure (low-level spatial properties, shape properties, and spatial composition within a frame), and individual differences in both color and spatial structure. Major theoretical accounts of aesthetic response are outlined and evaluated, including explanations in terms of mere exposure effects, arousal dynamics, categorical prototypes, ecological factors, perceptual and conceptual fluency, and the interaction of multiple components. The results of the review support the conclusion that aesthetic response can be studied rigorously and meaningfully within the framework of scientific psychology.
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            Shape Analysis of Elastic Curves in Euclidean Spaces.

            This paper introduces a square-root velocity (SRV) representation for analyzing shapes of curves in euclidean spaces under an elastic metric. In this SRV representation, the elastic metric simplifies to the IL(2) metric, the reparameterization group acts by isometries, and the space of unit length curves becomes the unit sphere. The shape space of closed curves is the quotient space of (a submanifold of) the unit sphere, modulo rotation, and reparameterization groups, and we find geodesics in that space using a path straightening approach. These geodesics and geodesic distances provide a framework for optimally matching, deforming, and comparing shapes. These ideas are demonstrated using: 1) shape analysis of cylindrical helices for studying protein structure, 2) shape analysis of facial curves for recognizing faces, 3) a wrapped probability distribution for capturing shapes of planar closed curves, and 4) parallel transport of deformations for predicting shapes from novel poses.
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              Graphical Perception: Theory, Experimentation, and Application to the Development of Graphical Methods

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                Author and article information

                Journal
                01 August 2019
                Article
                1908.00629
                cf3eebaa-52af-4868-8d54-157e25c6b627

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

                History
                Custom metadata
                IEEE VIS, 11 pages
                cs.HC cs.GR

                Graphics & Multimedia design,Human-computer-interaction
                Graphics & Multimedia design, Human-computer-interaction

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