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      Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness

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      Computers in Human Behavior
      Elsevier BV

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          Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology

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            Games, Motivation, and Learning: A Research and Practice Model

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              THE ROLE OF TUTORING IN PROBLEM SOLVING

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                Contributors
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                Journal
                Computers in Human Behavior
                Computers in Human Behavior
                Elsevier BV
                07475632
                March 2022
                March 2022
                : 128
                : 107085
                Article
                10.1016/j.chb.2021.107085
                cf59c13a-480a-4894-9a11-d49f68705832
                © 2022

                https://www.elsevier.com/tdm/userlicense/1.0/

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