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      Is It Still Double Edged? Not for University Students’ Development of Moral Reasoning and Video Game Play

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          Abstract

          Previous research with video game play and moral development with adolescents, found both positive and negative relationships. This study aimed to extend this research to explore moral development and video game play with university students. One hundred and thirty-five undergraduate students ( M = 20.29, SD = 2.70) took part in an online survey. The results suggested higher moral reasoning for participants who described themselves as gamers and those which do not play, compared those who play but do not identify as gamers. It was suggested that males had higher moral scores and more mature reasoning than females. The results of a regression analysis suggested that there were no significant predictors for moral development from either game play or the demographic variables. The findings suggest that moral development could be less influenced by sex, age, and video game play factors such as video game content and amount of game play, than was previously thought for this age group.

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          Most cited references52

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          The age of adolescence

          Adolescence is the phase of life stretching between childhood and adulthood, and its definition has long posed a conundrum. Adolescence encompasses elements of biological growth and major social role transitions, both of which have changed in the past century. Earlier puberty has accelerated the onset of adolescence in nearly all populations, while understanding of continued growth has lifted its endpoint age well into the 20s. In parallel, delayed timing of role transitions, including completion of education, marriage, and parenthood, continue to shift popular perceptions of when adulthood begins. Arguably, the transition period from childhood to adulthood now occupies a greater portion of the life course than ever before at a time when unprecedented social forces, including marketing and digital media, are affecting health and wellbeing across these years. An expanded and more inclusive definition of adolescence is essential for developmentally appropriate framing of laws, social policies, and service systems. Rather than age 10-19 years, a definition of 10-24 years corresponds more closely to adolescent growth and popular understandings of this life phase and would facilitate extended investments across a broader range of settings.
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            A threat in the air. How stereotypes shape intellectual identity and performance.

            C Steele (1997)
            A general theory of domain identification is used to describe achievement barriers still faced by women in advanced quantitative areas and by African Americans in school. The theory assumes that sustained school success requires identification with school and its subdomains; that societal pressures on these groups (e.g., economic disadvantage, gender roles) can frustrate this identification; and that in school domains where these groups are negatively stereotyped, those who have become domain identified face the further barrier of stereotype threat, the threat that others' judgments or their own actions will negatively stereotype them in the domain. Research shows that this threat dramatically depresses the standardized test performance of women and African Americans who are in the academic vanguard of their groups (offering a new interpretation of group differences in standardized test performance), that it causes disidentification with school, and that practices that reduce this threat can reduce these negative effects.
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              Intuitive ethics: how innately prepared intuitions generate culturally variable virtues

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                11 June 2020
                2020
                : 11
                : 1313
                Affiliations
                Department of Psychology, Bournemouth University , Poole, United Kingdom
                Author notes

                Edited by: Robin Lee Bargar, University of Salford, United Kingdom

                Reviewed by: Christopher J. Ferguson, Stetson University, United States; Paulo Roberto Pereira Santiago, University of São Paulo, Brazil

                *Correspondence: Sarah E. Hodge, shodge@ 123456bournemouth.ac.uk

                This article was submitted to Human-Media Interaction, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2020.01313
                7300296
                cf8c5669-9b76-4157-a689-972431253210
                Copyright © 2020 Hodge, Taylor and McAlaney.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 05 August 2019
                : 18 May 2020
                Page count
                Figures: 0, Tables: 6, Equations: 0, References: 71, Pages: 11, Words: 0
                Categories
                Psychology
                Original Research

                Clinical Psychology & Psychiatry
                university sample,moral development,moral reasoning,kohlberg,video games,computer games,cross-sectional

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