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      Handbook of Research on Perception-Driven Approaches to Urban Assessment and Design 

      Towards a Virtual Soundwalk

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          Abstract

          This chapter presents the debate on the conceptual framework for the virtual soundwalk as a tool for soundscape assessment for use within urban design tasks and the management of urban open spaces. A hybrid model between a soundwalk in situ and a listening test in laboratory conditions is needed to gain benefits from both methods by simulating links between spatial relations and soundscape changes in actual urban open spaces. This link is vital due to the widely accepted architectural theory background on the urban open space experience. A prototype of a virtual soundwalk tool is described. It was used by the authors during laboratory research conducted in 2014 and 2015 and developed further in 2017. The prototype was based on partial virtual reality reconstruction of visual and aural field recordings. Its potential use is illustrated using a case study of the waterfront promenade in the historical centre of Zadar, Croatia. The future prospects for the method described are debated according to the most recent developments within the field of soundscape research.

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          A principal components model of soundscape perception.

          There is a need for a model that identifies underlying dimensions of soundscape perception, and which may guide measurement and improvement of soundscape quality. With the purpose to develop such a model, a listening experiment was conducted. One hundred listeners measured 50 excerpts of binaural recordings of urban outdoor soundscapes on 116 attribute scales. The average attribute scale values were subjected to principal components analysis, resulting in three components: Pleasantness, eventfulness, and familiarity, explaining 50, 18 and 6% of the total variance, respectively. The principal-component scores were correlated with physical soundscape properties, including categories of dominant sounds and acoustic variables. Soundscape excerpts dominated by technological sounds were found to be unpleasant, whereas soundscape excerpts dominated by natural sounds were pleasant, and soundscape excerpts dominated by human sounds were eventful. These relationships remained after controlling for the overall soundscape loudness (Zwicker's N(10)), which shows that 'informational' properties are substantial contributors to the perception of soundscape. The proposed principal components model provides a framework for future soundscape research and practice. In particular, it suggests which basic dimensions are necessary to measure, how to measure them by a defined set of attribute scales, and how to promote high-quality soundscapes.
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            Soundscape descriptors and a conceptual framework for developing predictive soundscape models

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              Using Virtual Reality for assessing the role of noise in the audio-visual design of an urban public space

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                Author and book information

                Book Chapter
                2018
                : 317-343
                10.4018/978-1-5225-3637-6.ch014
                d7ab26ea-3c02-41fb-b745-9038c10178b2
                History

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