2
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: not found

      Virtual Reality Design for Stroke Rehabilitation.

      Read this article at

      ScienceOpenPublisherPubMed
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Stroke is a leading cause of disability, and with the stroke survivor population rising in most countries it is increasingly difficult to provide optimal treatment to patients once they return home. Assistive technology solutions can potentially contribute to meeting demand, and also be cost effective. In this chapter, we consider the design and development of engaging serious virtual reality (VR) games for upper arm stroke rehabilitation. Fundamental design principles are summarised and related to our experience of creating game-based VR rehabilitation. The application of ideas from psychology, particularly behavioural change and flow theory are discussed, as well as related learning and gamification principles. We address how to manage differences between people through design, user profiling, and intelligent dynamic system behaviour, and we also explore how to account for variation in stroke survivor capability and personality. The idea of a hero's journey as a metaphor for stroke recovery is introduced and we discuss how this metaphor may guide system design, its relationship to game design principles, and how patient narratives and embedded stories might support engagement with treatment. An overview of our previous work is summarised and we discuss how our experience and increased knowledge and capability has informed improved approaches to development processes. Finally, our approach is illustrated with reference to a recent EU project.

          Related collections

          Author and article information

          Journal
          Adv Exp Med Biol
          Advances in experimental medicine and biology
          Springer Science and Business Media LLC
          0065-2598
          0065-2598
          2020
          : 1235
          Affiliations
          [1 ] School of Computing, Engineering, and Intelligent Systems, Ulster University, Coleraine, UK. dk.charles@ulster.ac.uk.
          [2 ] School of Computing, Engineering, and Intelligent Systems, Ulster University, Coleraine, UK.
          [3 ] The Office of PVC (Education), Ulster University, Coleraine, UK.
          [4 ] School of Physiotherapy, Royal College of Surgeons in Ireland, Dublin, Ireland.
          Article
          10.1007/978-3-030-37639-0_4
          32488636
          dbe5dad5-8c6d-4e41-8d83-7fc9d53af66b
          History

          Virtual reality,Design,Stroke rehabilitation,Gamification,Upper limb

          Comments

          Comment on this article