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      Game and Balance Multicast Architecture Algorithms for Sensor Grid

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          Abstract

          We propose a scheme to attain shorter multicast delay and higher efficiency in the data transfer of sensor grid. Our scheme, in one cluster, seeks the central node, calculates the space and the data weight vectors. Then we try to find a new vector composed by linear combination of the two old ones. We use the equal correlation coefficient between the new and old vectors to find the point of game and balance of the space and data factorsbuild a binary simple equation, seek linear parameters, and generate a least weight path tree. We handled the issue from a quantitative way instead of a qualitative way. Based on this idea, we considered the scheme from both the space and data factor, then we built the mathematic model, set up game and balance relationship and finally resolved the linear indexes, according to which we improved the transmission efficiency of sensor grid. Extended simulation results indicate that our scheme attains less average multicast delay and number of links used compared with other well-known existing schemes.

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          Fast accurate computation of large-scale IP traffic matrices from link loads

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            Enabling conferencing applications on the internet using an overlay muilticast architecture

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              Enabling conferencing applications on the internet using an overlay muilticast architecture

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                Author and article information

                Journal
                Sensors (Basel)
                Sensors (Basel, Switzerland)
                Molecular Diversity Preservation International (MDPI)
                1424-8220
                2009
                9 September 2009
                : 9
                : 9
                : 7177-7202
                Affiliations
                [1 ] EcoleCentrale de Paris, Laboratory MAS, 92290, Chatenay-Malabry, France; E-Mails: qingfeng.fan@ 123456ecp.fr (Q.F.); frederic.magoule@ 123456ecp.fr (F.M.)
                [2 ] School of computer science, Wuhan University, 430079, Wuhan, China; E-Mail: yxhe@ 123456whu.edu.cn
                [3 ] INRIA Saclay Île-de-France, 91893, Orsay Cedex, France
                [4 ] Department of Computer Science, Georgia State University, P.O. Box 3994, Atlanta, GA 30302-3994, USA; E-Mail: nxiong@ 123456cs.gsu.edu
                [5 ] Department of Computer and Telecommunication Engineering, University of Western Macedonia, GR 50100 Kozani, Greece; E-Mail: vasilako@ 123456ath.forthnet.gr
                Author notes
                []Author to whom correspondence should be addressed; E-Mail: qiongli.wu@ 123456ecp.fr ; Tel.: +33-6-6710-6893; Fax: +33-1-4113-1193.
                Article
                sensors-09-07177
                10.3390/s90907177
                3290501
                22399992
                dce3a146-6bc5-4563-a2e9-6b3a6b4a5f24
                © 2009 by the authors; licensee MDPI, Basel, Switzerland

                This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license ( http://creativecommons.org/licenses/by/3.0/).

                History
                : 20 June 2009
                : 18 August 2009
                Categories
                Article

                Biomedical engineering
                game and balance,sensor grid,multicast
                Biomedical engineering
                game and balance, sensor grid, multicast

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