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      A Preliminary Assessment of Physical & Virtual Presence in Exergames

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      Proceedings of the 28th International BCS Human Computer Interaction Conference (HCI 2014) (HCI)
      BCS Human Computer Interaction Conference (HCI 2014)
      9 - 12 September 2014
      Exergames, Persuasion, Presence
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            Abstract

            Exercising is an activity in which the presence of others can motivate an individual to surpass his / her own limits. In recent years, technology has changed the way we carry out these activities. User commitment has been shown to be dependent on, among other, peer pressure. The introduction of challengeable virtual opponents broadened the spectrum of possibilities, enabling users to be motivated by either a real or virtual partner. In this paper we present an early assessment of the impact that different types of presence exerts on the users’ perceived motivation and competitiveness. In particular, we delve into how virtual entities compare to their real counterparts. We carried out an experiment in which we sought at obtaining amateur athletes perceptions on their motivation and competitiveness when exercising against real and virtual opponents. Results serve not only the purpose of showing that different types of presence counterbalance each other but they also validate a design space for physical and social partners in exertion applications in which our hypothesis are based upon.

            Content

            Author and article information

            Contributors
            Conference
            September 2014
            September 2014
            : 305-310
            Affiliations
            [0001]Universidade de Lisboa

            Edifício C6,Campo-Grande, 1749-016 Lisboa, Portugal
            Article
            10.14236/ewic/HCI2014.49
            dd8e9575-56fb-4996-a923-0ef3a6579065
            © Luís Duarte et al. Published by BCS Learning and Development Ltd. Proceedings of the 28th International BCS Human Computer Interaction Conference (HCI 2014), Southport, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 28th International BCS Human Computer Interaction Conference (HCI 2014)
            HCI
            28
            Southport, UK
            9 - 12 September 2014
            Electronic Workshops in Computing (eWiC)
            BCS Human Computer Interaction Conference (HCI 2014)
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2014.49
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Persuasion,Presence,Exergames

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