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      Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities

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          Abstract

          As part of the Dutch national science program “Professional Games for Professional Skills” we developed a stress-exposure biofeedback training in virtual reality (VR) for the Dutch police. We aim to reduce the acute negative impact of stress on performance, as well as long-term consequences for mental health by facilitating physiological stress regulation during a demanding decision task. Conventional biofeedback applications mainly train physiological regulation at rest. This might limit the transfer of the regulation skills to stressful situations. In contrast, we provide the user with the opportunity to practice breathing regulation while they carry out a complex task in VR. This setting poses challenges from a technical – (real-time processing of noisy biosignals) as well as from a user-experience perspective (multi-tasking). We illustrate how we approach these challenges in our training and hope to contribute a useful reference for researchers and developers in academia or industry who are interested in using biosignals to control elements in a dynamic virtual environment.

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          SciPy 1.0: fundamental algorithms for scientific computing in Python

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                12 March 2021
                2021
                : 12
                : 586553
                Affiliations
                [1] 1Behavioural Science Institute, Radboud University , Nijmegen, Netherlands
                [2] 2Donders Institute for Brain, Cognition and Behaviour, Radboud University , Nijmegen, Netherlands
                [3] 3NatMEG, Department of Clinical Neuroscience, Karolinska Institutet , Stockholm, Sweden
                [4] 4Police Academy of the Netherlands , Apeldoorn, Netherlands
                [5] 5Faculty of Law, Radboud University , Nijmegen, Netherlands
                Author notes

                Edited by: Rachel Kowert, Take This, Seattle, United States

                Reviewed by: Christoph Rockstroh, University of Freiburg, Germany; Avinash Parnandi, New York University, United States

                *Correspondence: Jan C. Brammer, jan.c.brammer@ 123456gmail.com

                These authors have contributed equally to this work

                This article was submitted to Human-Media Interaction, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2021.586553
                7994769
                33776830
                de4a7847-cf0d-485d-9742-2ebec5683520
                Copyright © 2021 Brammer, van Peer, Michela, van Rooij, Oostenveld, Klumpers, Dorrestijn, Granic and Roelofs.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 23 July 2020
                : 28 January 2021
                Page count
                Figures: 4, Tables: 0, Equations: 0, References: 40, Pages: 9, Words: 0
                Funding
                Funded by: Nederlandse Organisatie voor Wetenschappelijk Onderzoek 10.13039/501100003246
                Categories
                Psychology
                Perspective

                Clinical Psychology & Psychiatry
                biofeedback,virtual reality,stress exposure,user experience,physiological computing

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