23
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: not found

      The role of flow experience in cyber-game addiction.

      Read this article at

      ScienceOpenPublisherPubMed
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Consumer habit, an important key to repetitive consumption, is an interesting yet puzzling phenomenon. Sometimes this consumption becomes obsessive--consumers will continue to act a certain way even when they feel it is not in their best interests. However, not all consumers develop such addictions. This study uses cyber-game addiction syndrome as an analogue to trace the possible causes of consumer addiction. Results from structure equation modeling show that repetition of favorite activities has a moderate effect upon addiction, which is in line with the assertion of rational addiction theory. However, flow experience--the emotional state embracing perceptional distortion and enjoyment--shows a much stronger impact on addiction. This suggests that consumers who have experienced flow are more likely to be addicted.

          Related collections

          Author and article information

          Journal
          Cyberpsychol Behav
          Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
          Mary Ann Liebert Inc
          1094-9313
          1094-9313
          Dec 2003
          : 6
          : 6
          Affiliations
          [1 ] School of Marketing, University of South Australia, Adelaide, Australia. Ting_Jui.Chou@unisa.edu.au
          Article
          10.1089/109493103322725469
          14756934
          e02c72f9-fbb4-40f9-968f-d9d45961b24f
          History

          Comments

          Comment on this article