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      Playing prosocial video games increases empathy and decreases schadenfreude.

      Emotion (Washington, D.C.)
      Adult, Antisocial Personality Disorder, Empathy, Female, Humans, Interpersonal Relations, Male, Video Games

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          Abstract

          Past research provided abundant evidence that exposure to violent video games increases aggressive tendencies and decreases prosocial tendencies. In contrast, research on the effects of exposure to prosocial video games has been relatively sparse. The present research found support for the hypothesis that exposure to prosocial video games is positively related to prosocial affect and negatively related to antisocial affect. More specifically, two studies revealed that playing a prosocial (relative to a neutral) video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude). These results lend further credence to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of media exposure on social tendencies.

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          Author and article information

          Journal
          21171755
          10.1037/a0020194

          Chemistry
          Adult,Antisocial Personality Disorder,Empathy,Female,Humans,Interpersonal Relations,Male,Video Games
          Chemistry
          Adult, Antisocial Personality Disorder, Empathy, Female, Humans, Interpersonal Relations, Male, Video Games

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