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      Predicting human interactive learning by regret-driven neural networks.

      Science (New York, N.Y.)
      Computer Simulation, Decision Making, Economics, Emotions, Games, Experimental, Humans, Learning, Mathematics, Models, Psychological, Neural Networks (Computer)

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          Abstract

          Much of human learning in a social context has an interactive nature: What an individual learns is affected by what other individuals are learning at the same time. Games represent a widely accepted paradigm for representing interactive decision-making. We explored the potential value of neural networks for modeling and predicting human interactive learning in repeated games. We found that even very simple learning networks, driven by regret-based feedback, accurately predict observed human behavior in different experiments on 21 games with unique equilibria in mixed strategies. Introducing regret in the feedback dramatically improved the performance of the neural network. We show that regret-based models provide better predictions of learning than established economic models.

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          Author and article information

          Journal
          18292345
          10.1126/science.1151185

          Chemistry
          Computer Simulation,Decision Making,Economics,Emotions,Games, Experimental,Humans,Learning,Mathematics,Models, Psychological,Neural Networks (Computer)

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