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      Development of a personalized educational computer game based on students’ learning styles

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          Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

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            Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation

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              Using game theory and Competition-based Learning to stimulate student motivation and performance

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                Author and article information

                Journal
                Educational Technology Research and Development
                Education Tech Research Dev
                Springer Nature
                1042-1629
                1556-6501
                August 2012
                March 2012
                : 60
                : 4
                : 623-638
                Article
                10.1007/s11423-012-9241-x
                e5d925b1-76ad-4b83-8484-1da6491e33ab
                © 2012
                History

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