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      The Role of Game Elements in Online Learning within Health Professions Education.

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          Abstract

          Given the highly competitive and motivating nature of today's students, gamification, when properly implemented, can be an effective learning tool. Here we studied which gamification (gaming) elements that medical students would be interested in having when using an online learning system to acquire clinical skills. Focus groups sessions were held with medical students, game developers, and game designers to develop an understanding about their perception and preferences regarding gamification. Overall it was determined that gamification will lead to increased engagement and motivation and should include both competitive and social elements.

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          Author and article information

          Journal
          Stud Health Technol Inform
          Studies in health technology and informatics
          0926-9630
          0926-9630
          2016
          : 220
          Affiliations
          [1 ] Wilson Centre, Department of Medicine, University of Toronto, Toronto, Canada.
          [2 ] Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Canada.
          [3 ] Division of Emergency Medicine, Memorial University, St. John's, Newfoundland.
          Article
          27046600

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