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      On the Pleasure of Coding Interface Narratives

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          Abstract

          The practice of coding directly confronts the comics creator with digital technology in a way that can prove fruitful for the making and understanding of digital comics. This paper presents a personal critical reflection on the author’s own creative practice, addressing three theoretical and practical issues that mark the relationship between coding, interface and narrative in the creation of digital comics: the writing of the interface, the critical approach to the digital tool, and the inscription of the ‘reader-actor’ into the interface of the digital text.

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          Méthodes d’optimisation dans la création artistique [WWW Document]

          M Bret (1997)
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            Author and article information

            Contributors
            Journal
            2048-0792
            The Comics Grid: Journal of Comics Scholarship
            Open Library of Humanities
            2048-0792
            14 February 2018
            2018
            : 8
            : 1
            : 3
            Affiliations
            [1 ]University of Rennes 2, FR
            Article
            10.16995/cg.107
            e6ea60d2-e77e-42e8-9fd1-b394c32a1ead
            Copyright: © 2018 The Author(s)

            This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/.

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            Categories
            Research

            Literary studies
            digital tool,comics,narrative,reader-actor,interface,constraint
            Literary studies
            digital tool, comics, narrative, reader-actor, interface, constraint

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