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      Supporting engagement in research through a game design competition

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          Abstract

          Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.

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          Journal
          72010652
          Research for All
          UCL IOE Press
          2399-8121
          21 February 2019
          : 3
          : 1
          : 25-41
          Article
          2399-8121(20190221)3:1L.25;1- s4.phd /ioep/rfa/2019/00000003/00000001/art00004
          10.18546/RFA.03.1.04
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          Research for All
          Volume 3, Issue 1

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