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      The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study

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          Highlights

          • Self-concept clarity (SCC), body image, and avatar identification play a role in gaming disorder (GD).

          • Self-concept clarity was negatively associated with body image coping strategies.

          • Avatar identification (AI) and avoidance were positively associated with GD.

          • Appearance-fixing and AI fully mediated the relationship between SCC and GD.

          Abstract

          Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psychosocial consequences. Although previous evidence suggests poorer self-concept clarity (SCC) and avatar identification are associated with GD, less is known about the mediating role of body-image coping strategies (appearance-fixing and avoidance, a form of escapism) in this relationship. A total of 214 Italian online gamers (64 % males) were anonymously recruited online by posting the survey link on social media gaming forums and other online sites. The participants’ ages ranged from 18 to 59 years (M = 24.07 years, SD = 5.19). The results of the correlational analysis showed that SCC was negatively related to GD, whereas body coping strategies and avatar-identification were positively associated with GD. Avoidance fully mediated the association between SCC and GD. Moreover, appearance-fixing and avatar-identification were full serial mediators between SCC and GD. Overall, the results of the present study suggest potential pathways for understanding the underlying determinants of GD, which can help in the design of intervention programs to help reduce the risk of GD among players.

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          Most cited references37

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          To Parcel or Not to Parcel: Exploring the Question, Weighing the Merits

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            Self-discrepancy: A theory relating self and affect.

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                Author and article information

                Contributors
                Journal
                Addict Behav Rep
                Addict Behav Rep
                Addictive Behaviors Reports
                Elsevier
                2352-8532
                18 January 2023
                June 2023
                18 January 2023
                : 17
                : 100482
                Affiliations
                [a ]Department of Cultures, Education and Society, University of Calabria, Via Pietro Bucci, Building Cube 20/B, 87036 Arcavacata di Rende, Cosenza, Italy
                [b ]International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, United Kingdom
                [c ]Department of Psychology, Educational Science and Human Movement, University of Palermo, 90128 Palermo, Italy
                [d ]Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar
                [e ]Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary
                Author notes
                [* ]Corresponding author. servidio@ 123456unical.it
                Article
                S2352-8532(23)00004-4 100482
                10.1016/j.abrep.2023.100482
                10293922
                eb359909-f3ab-4d4c-b0dd-1614716d8f64
                © 2023 The Authors

                This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

                History
                : 1 October 2022
                : 9 January 2023
                : 16 January 2023
                Categories
                Short communication

                gaming disorder,body image-coping,avatar identification,self-concept clarity

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