12
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and language

      research-article

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          We develop a theory of grounded and embodied mathematical cognition (GEMC) that draws on action-cognition transduction for advancing understanding of how the body can support mathematical reasoning. GEMC proposes that participants’ actions serve as inputs capable of driving the cognition-action system toward associated cognitive states. This occurs through a process of transduction that promotes valuable mathematical insights by eliciting dynamic depictive gestures that enact spatio-temporal properties of mathematical entities. Our focus here is on pre-college geometry proof production. GEMC suggests that action alone can foster insight but is insufficient for valid proof production if action is not coordinated with language systems for propositionalizing general properties of objects and space. GEMC guides the design of a video game-based learning environment intended to promote students’ mathematical insights and informal proofs by eliciting dynamic gestures through in-game directed actions.

          GEMC generates several hypotheses that contribute to theories of embodied cognition and to the design of science, technology, engineering, and mathematics (STEM) education interventions. Pilot study results with a prototype video game tentatively support theory-based predictions regarding the role of dynamic gestures for fostering insight and proof-with-insight, and for the role of action coupled with language to promote proof-with-insight. But the pilot yields mixed results for deriving in-game interventions intended to elicit dynamic gesture production. Although our central purpose is an explication of GEMC theory and the role of action-cognition transduction, the theory-based video game design reveals the potential of GEMC to improve STEM education, and highlights the complex challenges of connecting embodiment research to education practices and learning environment design.

          Related collections

          Most cited references70

          • Record: found
          • Abstract: found
          • Article: not found

          Grounded cognition.

          Grounded cognition rejects traditional views that cognition is computation on amodal symbols in a modular system, independent of the brain's modal systems for perception, action, and introspection. Instead, grounded cognition proposes that modal simulations, bodily states, and situated action underlie cognition. Accumulating behavioral and neural evidence supporting this view is reviewed from research on perception, memory, knowledge, language, thought, social cognition, and development. Theories of grounded cognition are also reviewed, as are origins of the area and common misperceptions of it. Theoretical, empirical, and methodological issues are raised whose future treatment is likely to affect the growth and impact of grounded cognition.
            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            Design-Based Research: Putting a Stake in the Ground

              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Time in the mind: using space to think about time.

              How do we construct abstract ideas like justice, mathematics, or time-travel? In this paper we investigate whether mental representations that result from physical experience underlie people's more abstract mental representations, using the domains of space and time as a testbed. People often talk about time using spatial language (e.g., a long vacation, a short concert). Do people also think about time using spatial representations, even when they are not using language? Results of six psychophysical experiments revealed that people are unable to ignore irrelevant spatial information when making judgments about duration, but not the converse. This pattern, which is predicted by the asymmetry between space and time in linguistic metaphors, was demonstrated here in tasks that do not involve any linguistic stimuli or responses. These findings provide evidence that the metaphorical relationship between space and time observed in language also exists in our more basic representations of distance and duration. Results suggest that our mental representations of things we can never see or touch may be built, in part, out of representations of physical experiences in perception and motor action.
                Bookmark

                Author and article information

                Contributors
                608-469-9619 , MNathan@wisc.edu
                CWalkington@smu.edu
                Journal
                Cogn Res Princ Implic
                Cogn Res Princ Implic
                Cognitive Research
                Springer International Publishing (Cham )
                2365-7464
                30 January 2017
                30 January 2017
                2017
                : 2
                : 1
                : 9
                Affiliations
                [1 ]ISNI 0000 0001 2167 3675, GRID grid.14003.36, , University of Wisconsin-Madison, Educational Sciences Building, ; 1025 West Johnson Street, Madison, WI 53705 USA
                [2 ]ISNI 0000 0004 1936 7929, GRID grid.263864.d, , Southern Methodist University, ; Dallas, TX USA
                Author information
                http://orcid.org/0000-0003-2058-7016
                Article
                40
                10.1186/s41235-016-0040-5
                5285420
                28217739
                ed798feb-d3d8-41cd-9106-954f3cb21d63
                © The Author(s) 2017

                Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License ( http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

                History
                : 2 August 2016
                : 9 December 2016
                Funding
                Funded by: Southern Methodist University
                Award ID: n/a
                Award Recipient :
                Funded by: FundRef http://dx.doi.org/10.13039/100005246, Institute of Education Sciences;
                Award ID: R305A160020
                Categories
                Original Article
                Custom metadata
                © The Author(s) 2017

                educational technology,embodied cognition,learning environments,mathematics education,proof and justification,student learning

                Comments

                Comment on this article