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      Why do people play on-line games? An extended TAM with social influences and flow experience

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      Information & Management
      Elsevier BV

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          Time Flies When You're Having Fun: Cognitive Absorption and Beliefs about Information Technology Usage

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            Predicting User Intentions: Comparing the Technology Acceptance Model with the Theory of Planned Behavior

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              Measuring the Customer Experience in Online Environments: A Structural Modeling Approach

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                Author and article information

                Journal
                Information & Management
                Information & Management
                Elsevier BV
                03787206
                September 2004
                September 2004
                : 41
                : 7
                : 853-868
                Article
                10.1016/j.im.2003.08.014
                ef65e23f-2784-480d-82b0-cf73a3c02f43
                © 2004

                http://www.elsevier.com/tdm/userlicense/1.0/

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