41
views
0
recommends
+1 Recommend
2 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people

      research-article

      Read this article at

      ScienceOpenPublisherPMC
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Background and aims

          Internet gaming disorder (IGD) imposes a potential public health threat worldwide. Gaming motives are potentially salient factors of IGD, but research on Chinese gaming motives is scarce. This study empirically evaluated the psychometric properties of the Chinese version of the Motives for Online Gaming Questionnaire (C-MOGQ), the first inventory that measures seven different gaming motives applicable to all type of online games. We also investigated the associations between various gaming motives and IGD symptoms among Chinese gamers.

          Methods

          Three hundred and eighty-three Chinese adult online gamers (Mean age = 23.7 years) voluntarily completed our online, anonymous survey in December 2015.

          Results

          The confirmatory factor analysis results supported a bi-factor model with a general factor subsuming all C-MOGQ items ( General Motivation) and seven uncorrelated domain-specific factors ( Escape, Coping, Fantasy, Skill Development, Recreation, Competition, and Social). High internal consistencies of the overall scale and subscales were observed. The criterion-related validity of this Chinese version was also supported by the positive correlations of C-MOGQ scale scores with psychological need satisfaction and time spent gaming. Furthermore, we found that high General Motivation (coupled with high Escape motive and low Skill Development motive) was associated with more IGD symptoms reported by our Chinese participants.

          Discussion and conclusions

          Our findings demonstrated the utility of C-MOGQ in measuring gaming motives of Chinese online gamers, and we recommend the consideration of both its total score and subscale scores in future studies.

          Related collections

          Most cited references52

          • Record: found
          • Abstract: not found
          • Article: not found

          The Motivational Pull of Video Games: A Self-Determination Theory Approach

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            Cronbach’s α, Revelle’s β, and Mcdonald’s ωH: their relations with each other and two alternative conceptualizations of reliability

              Bookmark
              • Record: found
              • Abstract: not found
              • Article: not found

              The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

              Nick Yee (2006)
                Bookmark

                Author and article information

                Journal
                jba
                JBA
                Journal of Behavioral Addictions
                J Behav Addict
                Akadémiai Kiadó (Budapest )
                2062-5871
                2063-5303
                06 March 2017
                March 2016
                : 6
                : 1
                : 11-20
                Affiliations
                [ 1 ]Department of Psychology, Faculty of Social Sciences, University of Macau , Taipa, Macau, China
                [ 2 ]School of Education, University of Cincinnati , Cincinnati, OH, USA
                [ 3 ]The Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong , Hong Kong, China
                [ 4 ] Shenzhen Research Institute, The Chinese University of Hong Kong , Shenzhen, China
                Author notes
                [* ]Corresponding author: Dr. Anise M. S. Wu, Associate Professor; Department of Psychology, Faculty of Social Sciences, University of Macau, Avenida da Universidade, Taipa, Macau, China; Phone: +853 8822 8377; Fax: +853 8822 2337; E-mail: anisewu@ 123456umac.mo
                Article
                10.1556/2006.6.2017.007
                5572999
                28264590
                f2ce325e-f403-471c-805e-9aab8f5f8aaf
                © 2017 The Author(s)

                This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited.

                History
                : 24 August 2016
                : 26 November 2016
                : 25 January 2017
                : 29 January 2017
                Page count
                Figures: 1, Tables: 4, Equations: 0, References: 52, Pages: 10
                Funding
                Funding sources: The project was supported by a research grant from the University of Macau (Ref. no.: MYRG2015-00213-FSS).
                Categories
                FULL-LENGTH REPORT

                Evolutionary Biology,Medicine,Psychology,Educational research & Statistics,Social & Behavioral Sciences
                addiction,Internet,bi-factor modeling,scale validation,gaming,motives

                Comments

                Comment on this article