Proceedings of EVA London 2019 (EVA 2019)
Electronic Visualisation and the Arts
8 - 11 July 2019
As I have written elsewhere, immersion is the holy grail of first-person perspective computer game design (Grimshaw, Lindley, Nacke 2008; Grimshaw 2012). Whether this should be the case is a question I leave to others. Here, what concerns me are other questions such as the relationship of immersion to presence (the term I now prefer to use), what precisely presence is and how is it formed, and what is the role of sound in the formation of presence.