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      Sound and the Feeling of Presence

      Proceedings of EVA London 2019 (EVA 2019)

      Electronic Visualisation and the Arts

      8 - 11 July 2019

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          Abstract

          As I have written elsewhere, immersion is the holy grail of first-person perspective computer game design (Grimshaw, Lindley, Nacke 2008; Grimshaw 2012). Whether this should be the case is a question I leave to others. Here, what concerns me are other questions such as the relationship of immersion to presence (the term I now prefer to use), what precisely presence is and how is it formed, and what is the role of sound in the formation of presence.

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          Sound and player immersion in digital games

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            Sound and immersion in the first-person shooter: Mixed measurement of the player’s sonic experience

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              Sound and player immersion in digital games

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                Author and article information

                Contributors
                Conference
                July 2019
                July 2019
                : 342-343
                Affiliations
                Aalborg University

                Musik, Rendsburggade 14

                9000 Aalborg, Denmark
                Article
                10.14236/ewic/EVA2019.64
                © Grimshaw-Aagaard. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of EVA London 2019
                EVA 2019
                London, UK
                8 - 11 July 2019
                Electronic Workshops in Computing (eWiC)
                Electronic Visualisation and the Arts
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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