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      From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments

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          Abstract

          This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual environments. Our main focus concerns the similarity between users and avatars, a factor known as truthfulness. Our experiment requires the participants to control three avatars using a third-person perspective: a robot, a suit and their virtual doppelganger (virtual representation of the self). In order to analyze users' reactions and strategies, each task of the scenario of the virtual reality application can potentially affect the integrity of their characters. Our results revealed that ownership, one of the three factors of the sense of embodiment, is higher for the participants controlling their self-representation than with abstract representations. Furthermore, avatar visual fidelity seems to affect users' subjective experience, half of the panel reported having different behavior depending on the controlled character. Abstract representations allow the users to adopt more risky behaviors, while self-representations maintain a connection with the real world and encourage users to preserve the integrity of their avatar.

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                Author and article information

                Contributors
                Journal
                Front Robot AI
                Front Robot AI
                Front. Robot. AI
                Frontiers in Robotics and AI
                Frontiers Media S.A.
                2296-9144
                18 February 2019
                2019
                : 6
                : 8
                Affiliations
                LAMPA, Arts et Métiers ParisTech, Présence et Innovation , Angers, France
                Author notes

                Edited by: Daniel Thalmann, École Polytechnique Fédérale de Lausanne, Switzerland

                Reviewed by: Mar Gonzalez-Franco, Microsoft Research, United States; Marc Erich Latoschik, Universität Würzburg, Germany

                *Correspondence: Geoffrey Gorisse geoffrey.gorisse@ 123456ensam.eu

                This article was submitted to Virtual Environments, a section of the journal Frontiers in Robotics and AI

                Article
                10.3389/frobt.2019.00008
                7805911
                33501025
                f3280672-dfe3-4b5a-a69c-28286600d4a8
                Copyright © 2019 Gorisse, Christmann, Houzangbe and Richir.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 03 July 2018
                : 21 January 2019
                Page count
                Figures: 8, Tables: 2, Equations: 0, References: 69, Pages: 14, Words: 10563
                Categories
                Robotics and AI
                Original Research

                virtual reality,embodiment,avatar,doppelganger,proteus effect

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