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      Applying Game Thinking to Slips, Trips and Falls Prevention.

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          Abstract

          Gamification is about the way in which 'game thinking' can engage participants and change behaviours in real, non-game contexts. This paper explores how game thinking can be applied to help prevent slips, trips and falls (STF), which are the largest cause of accidental death in older people across Europe. The paper contributes to the assistive technology, digital health and computer science/human behaviour communities by responding to a gap in the literature for papers detailing the innovation process of developing interventions to improve health and quality of life. The aim of the paper is of interest to the many stakeholders involved in enabling older people to live independent, confident, healthy and safe lives in the community.

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          Author and article information

          Journal
          Stud Health Technol Inform
          Studies in health technology and informatics
          1879-8365
          0926-9630
          2017
          : 242
          Affiliations
          [1 ] Manchester Institute of Innovation Research, Alliance Manchester Business School, The University of Manchester.
          [2 ] Division of Nursing, Midwifery and Social Work, The University of Manchester.
          Article
          28873860
          f6d1070f-531c-4109-9c7b-c18f4ed743d2
          History

          awareness raising,fall prevention, protection and detection,games and gamification,motivational technology,exercise

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