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      Video games: a route to large-scale STEM education?

      Science (New York, N.Y.)
      Adolescent, Child, Educational Technology, economics, standards, Engineering, education, Humans, Learning, Mathematical Concepts, Problem Solving, Science, Video Games

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          Abstract

          Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on learning outcomes for video games in science, technology, engineering, and math (STEM) disciplines, then reviews the infrastructural obstacles to wider adoption of this new medium.

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          Journal
          19119223
          10.1126/science.1166900

          Chemistry
          Adolescent,Child,Educational Technology,economics,standards,Engineering,education,Humans,Learning,Mathematical Concepts,Problem Solving,Science,Video Games

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