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      Enhancing Cognition with Video Games: A Multiple Game Training Study

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      * ,
      PLoS ONE
      Public Library of Science

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          Abstract

          Background

          Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing non-action games also improves cognition. Hence, we compared transfer effects of an action and other non-action types that required different cognitive demands.

          Methodology/Principal Findings

          We instructed 5 groups of non-gamer participants to play one game each on a mobile device (iPhone/iPod Touch) for one hour a day/five days a week over four weeks (20 hours). Games included action, spatial memory, match-3, hidden- object, and an agent-based life simulation. Participants performed four behavioral tasks before and after video game training to assess for transfer effects. Tasks included an attentional blink task, a spatial memory and visual search dual task, a visual filter memory task to assess for multiple object tracking and cognitive control, as well as a complex verbal span task. Action game playing eliminated attentional blink and improved cognitive control and multiple-object tracking. Match-3, spatial memory and hidden object games improved visual search performance while the latter two also improved spatial working memory. Complex verbal span improved after match-3 and action game training.

          Conclusion/Significance

          Cognitive improvements were not limited to action game training alone and different games enhanced different aspects of cognition. We conclude that training specific cognitive abilities frequently in a video game improves performance in tasks that share common underlying demands. Overall, these results suggest that many video game-related cognitive improvements may not be due to training of general broad cognitive systems such as executive attentional control, but instead due to frequent utilization of specific cognitive processes during game play. Thus, many video game training related improvements to cognition may be attributed to near-transfer effects.

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          Most cited references34

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          Neural measures reveal individual differences in controlling access to working memory.

          The capacity of visual short-term memory is highly limited, maintaining only three to four objects simultaneously. This extreme limitation necessitates efficient mechanisms to select only the most relevant objects from the immediate environment to be represented in memory and to restrict irrelevant items from consuming capacity. Here we report a neurophysiological measure of this memory selection mechanism in humans that gauges an individual's efficiency at excluding irrelevant items from being stored in memory. By examining the moment-by-moment contents of visual memory, we observe that selection efficiency varies substantially across individuals and is strongly predicted by the particular memory capacity of each person. Specifically, high capacity individuals are much more efficient at representing only the relevant items than are low capacity individuals, who inefficiently encode and maintain information about the irrelevant items present in the display. These results provide evidence that under many circumstances low capacity individuals may actually store more information in memory than high capacity individuals. Indeed, this ancillary allocation of memory capacity to irrelevant objects may be a primary source of putative differences in overall storage capacity.
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            Playing an action video game reduces gender differences in spatial cognition.

            We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a non-action game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields.
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              • Article: not found

              Working memory capacity and its relation to general intelligence.

              Early investigations of working memory capacity (WMC) and reasoning ability suggested that WMC might be the basis of Spearman's g. However, recent work has uncovered details about the basic processes involved in working memory tasks, which has resulted in a more principled approach to task development. As a result, claims now being made about the relation between WMC and g are more cautious. A review of the recent research reveals that WMC and g are indeed highly related, but not identical. Furthermore, WM span tasks involve an executive-control mechanism that is recruited to combat interference and this ability is mediated by portions of the prefrontal cortex. More combined experimental-differential research is needed to understand better the basis of the WMC-g relation.
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                Author and article information

                Contributors
                Role: Editor
                Journal
                PLoS One
                PLoS ONE
                plos
                plosone
                PLoS ONE
                Public Library of Science (San Francisco, USA )
                1932-6203
                2013
                13 March 2013
                : 8
                : 3
                : e58546
                Affiliations
                [1]Division of Psychology, Nanyang Technological University, Singapore, Singapore
                University of California, Davis, United States of America
                Author notes

                Competing Interests: The authors have declared that no competing interests exist.

                Conceived and designed the experiments: ACO MDP. Performed the experiments: ACO. Analyzed the data: ACO. Contributed reagents/materials/analysis tools: ACO MDP. Wrote the paper: ACO MDP.

                Article
                PONE-D-12-29851
                10.1371/journal.pone.0058546
                3596277
                23516504
                f70a98e7-026e-40e7-b9c2-f02e4c8c2f8b
                Copyright @ 2013

                This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

                History
                : 27 September 2012
                : 5 February 2013
                Page count
                Pages: 16
                Funding
                This research was supported by a DSO National Laboratories ( http://www.dso.org.sg) grant to Michael D. Patterson. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.
                Categories
                Research Article
                Biology
                Neuroscience
                Learning and Memory
                Medicine
                Mental Health
                Psychology
                Behavior
                Attention (Behavior)
                Cognitive Psychology
                Memory
                Experimental Psychology
                Social and Behavioral Sciences
                Psychology
                Behavior
                Attention (Behavior)
                Human Performance
                Cognitive Psychology
                Learning
                Memory
                Experimental Psychology
                Sensory Perception

                Uncategorized
                Uncategorized

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