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      Scale Model Games (SMG): An Introduction to a New Type of Game Play

      1 , 1 , 1 , 1

      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)

      Fusion

      11 - 15 July 2016

      Immersive scale model game play, Remote control, Real-Time Strategy Game, Imaginative Play, Real world tank battle

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          Abstract

          In this paper, we introduce a new and innovative game play approach that utilizes collaborative multiplayer video game technology to control and manipulate physical miniature models remotely to offer an immersive gaming experience for playing out battlefield scenarios. Classical gameplay with miniature soldier and cannon models for specific war scenes is still in use today and many miniature toys are available for children and adults from toy manufacturers. During the nineties of the last century computer games became more popular and the development of old school toys such as these miniatures is in decline. Remote Controlled scale models (toys) do not give the same immersion as interactive realistic motion control and image display as found in video games. We propose Scale Model Games (SMG), a new type of game play that will provide a solution to this problem and make the gameplay a lot more immersive by integrating the game play of physical models with online multiplayer. This paper defines exactly what SMG stands for and presents a methodology that could be exploited for different gameplays such as miniature toys like tanks, cars, airplanes and boats for hobby or professional use. As a working example, the methodology for a tank battle game is described in this paper.

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          Most cited references 4

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          ‘A Remote Control Method for Mobile Robots using Game Engines’

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            ‘Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming’

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              ‘The Norwegian Army is using the Oculus Rift to drive tanks’

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                Author and article information

                Contributors
                Conference
                July 2016
                July 2016
                : 1-6
                Affiliations
                Bournemouth University

                Poole House, Talbot Campus UK BH12 5BB, Poole, United Kingdom
                Article
                10.14236/ewic/HCI2016.78
                © Selvaraj et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2016 Conference Fusion, Bournemouth, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of the 30th International BCS Human Computer Interaction Conference
                HCI
                30
                Bournemouth University, Poole, UK
                11 - 15 July 2016
                Electronic Workshops in Computing (eWiC)
                Fusion
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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