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      Unsupervised Visual Representation Learning by Tracking Patches in Video

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          Abstract

          Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game played by the children, we design a Catch-the-Patch (CtP) game for a 3D-CNN model to learn visual representations that would help with video-related tasks. In the proposed pretraining framework, we cut an image patch from a given video and let it scale and move according to a pre-set trajectory. The proxy task is to estimate the position and size of the image patch in a sequence of video frames, given only the target bounding box in the first frame. We discover that using multiple image patches simultaneously brings clear benefits. We further increase the difficulty of the game by randomly making patches invisible. Extensive experiments on mainstream benchmarks demonstrate the superior performance of CtP against other video pretraining methods. In addition, CtP-pretrained features are less sensitive to domain gaps than those trained by a supervised action recognition task. When both trained on Kinetics-400, we are pleasantly surprised to find that CtP-pretrained representation achieves much higher action classification accuracy than its fully supervised counterpart on Something-Something dataset. Code is available online: github.com/microsoft/CtP.

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          Author and article information

          Journal
          06 May 2021
          Article
          2105.02545
          fb8aed97-f48a-4c3d-ac65-0123cbc4be8b

          http://creativecommons.org/licenses/by-nc-sa/4.0/

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          Custom metadata
          To appear in CVPR'21. Code available at github.com/microsoft/CtP
          cs.CV

          Computer vision & Pattern recognition
          Computer vision & Pattern recognition

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