In this paper, we explore the use of a commercial computer game-engine “Unreal Tournament 2004” (UT2004) to produce “Immersive Environments” (IEs) which provide the digital artist with a new mode of expression, to engage with the viewing public as individuals or in collaboration. We explore two modalities of Art, the ‘gallery’ and the ‘installation’. Through a reflection on various twentieth-century abstract artists, we indicate how this technology may be engaged to more fully realize their philosophies and projects. Finally, we suggest how this technology may lead to new forms of artistic expression in our contemporary digital world.
Content
Author and article information
Contributors
Colin B. Price
Conference
Publication date:
July
2008
Publication date
(Print):
July
2008
Pages: 215-224
Affiliations
[0001]Computing
University of Worcester
Henwick Grove
Worcester, WR2 6AJ
United Kingdom
http://www.worc.ac.uk/departs/bm_it/colin/Resources/EVA2008